880°

Killzone 2 only uses 60% of the PS3's SPU's

At this moment Killzone 2 is using only 60% of the PS3's SPU. This proves that the PS3 is a very powerful gaming machine. I really want to know what games we will see in 3 years (if they can use the PS3 for 100%). For more info click the link

Darkseider6049d ago (Edited 6049d ago )

The good news is that IBM has been able to squeeze out nearly 97% of the theoretical max, which in turn would be 97% of the SPUs. So assuming devs can get a better hold I would imagine maybe 80% - 85%. In any case it is still a ton more power. Also note that KZ 2 using 60% is a lot different than say, Dead Space using 60%. A simpler and smaller game using the same power that KZ 2 is using would be absolutely mind blowing. Remember that it only hits up the 6x SPUs at 60% when there is a heavy load. Now think 60% ALL THE TIME. :)

Jpinter6049d ago

true...remember they need to save that extra 40% for showing off improvements in Killzone 3. lol

Pennywise6049d ago

Yeah Deadspace.... froze 3 times last night forcing me to turn off my PS3 by the back switch. I am not too happy about it.

But on topic... Good news! PS3 has plenty of growing room.

solidt126049d ago (Edited 6049d ago )

I have never had any problem playing Dead Space on my PS3. That's strange! Anyway Every PS3 exclusive from now on will only get better and better. By the time the PS4 hits PS3 games may look similar to Launch PS4 titles due to the massive power of the SPU's.

Pennywise6049d ago

Solid, did you ever buy any of the addons?

solidt126049d ago

no I haven't. I wonder if that's the culprit.

MrWonderful6049d ago

@ pennywise.

i have bought some of the add ons and have not had an issue with it either

arika6049d ago

no wonder xbox 360 is now trying to compete with the the wii(pricing and games), it's because it can't compete any longer with the ps3, i mean a game like killzone 2 only using ps3's 60% power.. wow! oh my god. i'm just drooling right now thinking what they can do on 100%, maybe not until killzone 3 or god of war 4. hehehe! anyway it's all good!

PLASTICA-MAN6049d ago (Edited 6049d ago )

I read in an interview, that infamous developpers are using 30% of the SPU's and if they push the optimizations further, they can end up using only 10% and with better graphics! Guerrila developpers are great, but they aren't the best in that way! May Be Studio Santa Monica and Readyatdawn have the best programmers! Trust me we will have GOW3 with the best graphics ever made and not needing even the half of the power because it will be more optimized! Same goes for GOW4! David Jaffe said in an interview in which so asked him wether GOW3 is making ps3 sweat, he answered:" GOW3 is not making the ps3 sweat, it is only making it warm, may be GOW5 or GOW6 will make it sweat"! And I believe him 120%! In the begging of the ps4 era we will have games on the ps3 that will look better than the first ps4 games, like GOW2 last year, it had even hd mode and it was mislead as a next gen game! Maybe with GOW5 or GOW6 we will have the promised 120fps in 1080p or higher, who knows? ( I don't expect that from Guerilla programmers though)!

Thugbot1876049d ago

This is really cool, however I think the meaning is a bit misunderstood. What this means more than anything is that KZ2 programmers optimized there code well in addition with the PS3 being a powerful machine, so more than likely no frame dips. However its a misunderstanding of programming to think we 60% they still have another 17%-20% before they reach the full potential because if you program badly you can easily tax the processors for a full 100%. One other think to remember is while the PS3 processors are extremely powerful they are still reliant on the Nvidia video card. I'm not saying the PS3 doesn't have more potential, because I think we still have a ways to go to see; what I am saying is we don't want hear about a game using 100% of the CPU because that normally means we will see frame dips.

wetowel6049d ago (Edited 6049d ago )

They could have done more SPU usage but GG decided to keep spu usage at 60% for steady framerate. The more enemies, physics, lighting on screen the SPU usage will likely go up to 80-90%. If say GG were to have spu usage at a constant 80-90% there will be no room for play and a lower framerate will occur under heavier loads.

nycredude6049d ago

Don't ever turn off your Ps3 witht he back switch like that. It's equivalent to unplugging your computer while it is on, not good. Instead do a hard reset by holding down the power button in the front for a few seconds until it starts blinking and it will shut down itself. I had to do it a few times with Fallout 3.

callahan096049d ago

No, it won't go up to 80-90%. If you read the article, the devs say that it only hits 60% maximum at the most taxing moments of the game. The majority of teh game runs at less than 60% of the SPU usage.

PLASTICA-MAN6049d ago (Edited 6049d ago )

They will never ever ever ever reach 100%.You know why? Because only if Kratos wants it, if he wants more CHAOS! Remember the psp case, the psp full power was inacessible, and thanks to GOW:COO they unlocked it. Remember that PS3 has a locked SPU and they can still release firmwares to unlock it and also to lower the usage of the SPU dedicated to the OS, so they can have a new amount of power and all the previous percentages will change. So stop flaming this thread, I don't believe even the sony developpers. Even between twins there are too much differences, why would I generalize this on every devolopper? There are developpers who are more skilled than those and who can affirm that the PS3 is more powerful (same goes for the lame developpers who complain saying it is weak)! Like I said before only GOD OF WAR 6 WILL UNLEASH THE TRUE POWER!

Ju6049d ago

Hm, look at this:

http://www.develop-conferen...

Page 52. While this is a bit old, I guess the current code runs similar. So, its not that they could just squeeze the remaining 40% out of the CELL at any time - not without a re-design.

If you look at the diagram, there are gaps. These gaps are the idle time of the SPUs. Now, you'd need to fill those to reach 100% (or close to that). However, at some points, that's just not possible. And doing so and keeping the balance across 6 SPUs is hard (to reach 100% with life code impossible - benchmarks - these "97% usage" examples are benchmark code, which try to saturate the EIB, nothing more).

This old presentation from Guerilla only uses 4 spus, maybe that has changed.

Ideas to fill these gaps or the remaining 2 spus could be running (more) AI and/or physics in those idle moments, or on additional SPUs (= more enemies, better animation or more things to blow up, or even more particle effects, for example). Maybe this has been done already. Or even run a more sophisticated SPU setup to assist the RSX even more (that is what they primarily do with their setup now).

Just a thought.

darkseid16049d ago

just imagine what they could do in 2 or 3 years from now?

TheSadTruth6049d ago

http://www.psu.com/Original...
http://playsquad.commongate...
http://www.videogamer.com/p...

You people are such sheep

Wow I guess in 3 years we will see 100% of the PS3's power and it will end the aids epidemic and usher in the new age of 4th dimensional gaming! No developer has been able to harness the immense power of the cell since a team of quantum physicists built the PS3 with such immense complication that not even a team of 100 developers can figure out how to unleash it's power.

marinelife96049d ago

Now compare that with the 360 running Half life 2.

http://www.n4g.com/xbox360/...

Sorry couldn't resist.

WANNA GET HIGH6049d ago

Just wait till u see god of war 3.

iHEARTboobs6049d ago

What was the point of your post? Sure it might be difficult to develop for but wasn't the PS2 hard to develop for also? My point is that it's not being used to it's fullest potential and every year more and more of that potential is met. It might not find a cure for aids or feed the hungry but it will surely bring us more polished games.

Anyhow, i'm glad to see that KZ2 isn't giving the PS3 a workout it can't handle.

Darkseider6049d ago

OOOH HELL NO!!!! I am the only true wielder of the Omega Force! You must be my brother Drax.. but I thought I killed you in order to usurp the Omega Force. Could you possibly be Kalibak?! Maybe my other bastard child Orion? It makes no difference... I will use the anti-life equation and make short work of you both with my billions of minions!

GUNS N SWORDS6049d ago (Edited 6049d ago )

yeah for ps3 it isn't about the SPU's, it about the memory and the complex programing involved.

krauley6049d ago

that the cell has a main processor with 8 spe's supporting it so its not like there are just four spe's running this game. i dont know how many of the spe's are availiable but there is still a main processor doing its thing too. :)

JsonHenry6049d ago

And if Sony had not starved the PS3 for RAM imagine what would have been possible?

MNicholas6049d ago

because sometimes you may be staring at a blank wall and there'll be nothing going on and other times all hell will be breaking loose and the physics, effects, poly-count, etc will be off the charts.

They will also never be 100% for all six. Why? Because there needs to be margin for error. As their code improves, they will probably work their way up to about 85%, maybe a bit more with instances close to 100% but nothing sustained.

The key to that is to treat SPU's the same way as GPUs are treated by focusing on parallelizing tasks. The real challenge, however, is not the processing power, that's easy, but data management. That's something they will refine over time. MGS4 takes a unique approach where certain scenes are almost like a different game and are coded uniquely with unique assets. If you've played it, you know what I'm talking about.

Tarasque6049d ago

Seems to me if they are using only 60%, then why don't they use the other 40% to smooth out the framerate?

Utalkin2me6049d ago

Happens to me more than it should, i will just put it that way.

mikeslemonade6049d ago

Phil Harrison says we will never be able to use the full potential of the PS3. Of course he's talking about the 10 year future proof plan. And based off of Killzone 2 I think Phil Harrison is correct. Killzone 2, i'm guess took 5 years to develop. The next game will take another 5 years to develop and i'd doubt it will reach 100%. So far the "quotes" that were bashed against in 2006 are actually becoming true. So only the nay sayers are wrong. The people like me and other Sony followers are correct. I love being correct.

mikeslemonade6049d ago

"Seems to me if they are using only 60%, then why don't they use the other 40% to smooth out the framerate?"

It's because Sony themselves have not figured out how to use the rest of the cell yet. Time will allow them to figure it out and by the end of the generation they will be able to use 90% atleast.

pain777pas6049d ago

The issue is getting devs over the hump to easily use the PS3' power. Killzone 2 has been in development for ages and it shows. However I hope that there is a way for devs to share info and engines to make other games. Insomniac must be alittle annoyed at some of their results with resistance compared to Killzone 2. I love resistance don't get me wrong but Killzone 2 at this point LOOKS to be superior in every way.

buy a ps36048d ago

mikeslemonade Killzone 2 took 3 years to develop not five so that means we will have time for Killzone 2 Killzone 3 and Killzone 4 by the end of the 10 year life cycle.

Legion6048d ago

I am shocked that Sony uses even that much of it's SPU. Kind of like the joy you get when watching the kids at the Special Olympics cross the finish line. Makes you feel all warm inside.

Take off the hemit Sony and start driving the bus instead of sitting in the back. If your games are only running at 60% of your SPU then that might account for all the hiccups your system seems to have with games these days?

rockleex6048d ago

to develop the next Killzone IF they decide to make a brand new engine.

But if they just upgrade the engine a bit, it would only take 1-3 years, depending on how much of the engine they want to improve or change.

+ Show (30) more repliesLast reply 6048d ago
MrWonderful6049d ago

now just share your engine with other developers and we will see all kinds of nice games on the pstriple. and if dead space had been done in this fashion i probably would have crapped myself for sure. gotta love my shiny black console

techie6049d ago

The reason that they limit the SPU's to only every using 60% of each SPU, is in order to make sure they have a solid 30fps framerate. SO they normally use 3 SPU's and if there's more on screen, they split it over all 6 SPU's to make sure it's only ever 60% on each .

Statix6049d ago (Edited 6049d ago )

If I'm not mistaken, I recall somewhere that Guerilla stated before about Killzone 2 only using 4 out of the 7 operational SPUs on the PS3. Which, if true, would mean that the "60% heaviest load" figure mentioned in this article was the worst-case scenario as measured on 1-to-4 SPUs at a time... with 2-3 more free SPUs completely left to spare.

Ju6049d ago

There is no 7 in the PS3 (8th is disabled). The 7th is always owned by the GameOS (or can you allocate this one now, also ?). So, that leaves 6. Guerilla mentioned using 4 (see the GDC doc). Looks like one is used for control code, rest gets distributed (to the other 3). Can they now dynamically schedule to any number of SPUs ? Would make sense, but depends on the implementation.

techie6049d ago

They use 2-3 at only 60% capacity each. If there's loads on-screen they'll use all six at only 60% each in order to keep the framerate at a stable 30fps. hope thay helps.

bunbun7776049d ago

With no proof I still think its possible the 7th OS SPU will be used by Sony towards the end of the life cyslce of the PS3 so that we get the 110% God of War effect. At least I hope so-

Proxy6049d ago (Edited 6049d ago )

I'll avoid a detailed explanation, because I don't understand it fully myself.

In short, the PPE is the bottleneck, and I would guess it's almost always running at 100%. Remember, it's the SPU's running at 60%, not the entire processor.

It's like a call center with 100 people to take calls, but only 60 phone lines. Sure, only 60% of them are on a call, but that's not what matters. What matters is that the phone lines are maxed out and there's 400 people on hold.

The SPU's are able to complete their tasks faster than the PPE can issue them, and thus the SPU's will never be running at 100%.

The game looks great none-the-less, and I do think there will be better optimized games in the future.

Ju6049d ago

Its not the PPU can't issue things to the SPU. They can get their data through DMA pretty much on there own. But you need to put the pieces together at some point. This sync overhead is simply "latency", which makes it hard to reach a 100% load throughout the whole system. Its a high complex parallel machine. Nothing trivial at work here. If you can find a way, where you simply schedule work packages in a way, that they don't cause a lot of overhead, you'll get the full bandwidth of the CELL. But that case usually never happens in a real world application. (Except for things like data streaming and such - where you have one (!) distinct use case running - compared to rendering, physics, AI, input etc. in a game).

+ Show (3) more repliesLast reply 6049d ago
ultimolu6049d ago

I knew that.

It's damn powerful alright.

Stryfeno26049d ago (Edited 6049d ago )

Yeah, but what about gameplay? I heard KZ2 gameplay will be its downfall.

Gameplay > Graphics

Sir_Ken_Kutaragi6049d ago (Edited 6049d ago )

It only uses 20% for KillZone 2!!! ;-D

'This proves that the PS3 is a very powerful gaming machine'
Er YEAH!!! ;-P

F-ALL on the xBox 360 look as good as -

MGS4
WipeOut:HD
Uncharted
LBP
GT5:Prologue
Ratchet&Clank:TOD+QFB
MotorStorm 1+2...etc etc...
;-P
I should know because i got my New SONY HD:TV yesterday!!! ;-P
And they all look STUNNING!!! ;-P

San anto6049d ago

"gameplay>graphics&quo t;

therefore gears of war = shiit?

ultimolu6049d ago

...What?

The gameplay will be it's downfall? I'm in the beta and the controls are tight enough for me. Unless you're talking about something else.

I've been hearing a lot of praise for this game. :/

pwnsause6049d ago

"Yeah, but what about gameplay? I heard KZ2 gameplay will be its downfall."

Thats already been cleared up by those who played the beta.

nycredude6049d ago

You heard? From where? Please provide some links to back up your claim of shoddy gameplay. Right cause you can't!

In other news, I heard you were retarded, but I have no link to backup my claims...

Wait I do have a link, your comment about killzone 2 comfirms it.

dukadork6049d ago

'I heard KZ2 gameplay will be its downfall'

yeah yeah, we know, you xbots hear voices when cornered, lol

it used to be 'I heard KZ2 is pre-rendered CG they can never pull off in real time'

BWAAAAAAAAAAAA HA HA HA HA!
you suckas are so KILLZOWNED

Pain6049d ago

Your such a moron you made me post .

How about NOT being a brainless Xbot Retard and NOT play the Halo defense card...to bad for you little teenage twit brain Killzone 2 has both Graphics and Gameplay....

Now stop breathing my Air and die already.

ezcex6049d ago

first off you failed yourself

if you want to smack talk a game, do not say BUT, by saying

"Yeah, but..." that shows me that you agree that K2 has amazing graphics better than your Gears2, because if Gears2 is truly better, you would have said Gears 2 is better.

..."what about gameplay? I heard KZ2 gameplay will be its downfall.
Gameplay > Graphics"

simply you "heard" just says it all.

PS3 FTW6049d ago

Ultimolu did you get banned from the open zone?

Did you too PirateThom?

Or are you guys posting in the Open Zone by choice? I pop over here to view the fanboys but I can still post in the Gamer Zone. How about you 2?

IzKyD13316049d ago

"I heard KZ2 gameplay will be its downfall."

Who'd you hear that from?
pp, gamedaily or kotaku?

SSCOOLCHEA6049d ago (Edited 6049d ago )

Thats just another idiot that don't have a ps3 ..broke azz fool ....here is an advice go power up your xbot and play halo and gears and watch netflix....

FOLKS WITH PS3 , THERE IS NO NEED TO EXPLAIN TO THESE DUMBFKS ANYTHING ..EVERYDAY ITS THE SAME ARGUMENT WITH ONE OR 2 PEOPLE WITH 50 THOUSAND ACCOUNTS . I HAVE PLAYED KILLZONE 2 AND PS3 OWNERS CAN'T WAIT TO PLAY KILLZONE 2 . THERES NO ARGUING , THERE WORLD IS HALO , GEARS AND NETFLIX.

ambientFLIER6049d ago

It's funny: Juuken says she's not a fanboy, yet she mostly posts in the open zone and trolls for attention.

+ Show (10) more repliesLast reply 6049d ago
TheHater6049d ago

All I know is this will be the best looking game when it hits next year and will play fricken great too. That all I care about and would be enjoying the hell out of this game next year

HighDefinition6049d ago

This and LBP together are going to completly absorb my life.

Show all comments (240)
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman248d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX248d ago (Edited 248d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne248d ago (Edited 248d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro248d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken247d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown248d ago

They should finish Horizon story first

darthv72248d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken247d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya247d ago

Yeah, a remake would be pretty awesome

anast248d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood248d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX477d ago (Edited 477d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro477d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72477d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_477d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga477d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos477d ago (Edited 477d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23477d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000477d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin477d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole477d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix477d ago

A Resistance reboot will be awesome

Michiel1989477d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor477d ago (Edited 477d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

477d ago
Michiel1989477d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar781d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor781d ago

Can’t wait for their next franchise

SullysCigar781d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg781d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149780d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138781d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim781d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC781d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138781d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle781d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76781d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 781d ago
REDGUM780d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730781d ago (Edited 781d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger780d ago

thank you fps lover, I'm with you

talocaca781d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy781d ago (Edited 781d ago )

Kinda wish they move on from Horizon tbh.

lukasmain781d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright781d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)