Kotaku : Once upon a time, Shigeru Miyamoto famously said, “A delayed game is eventually good. A bad game is bad forever.” It’s a statement that felt like it would never fall out of fashion, until it did. Modern games are never finished. Bad games become good. Good games become bad. Games of all stripes add social components, microtransactions, and events. On this week’s episode of the Splitscreen podcast, we talk about live service games, how they’ve taken over the industry, and how their dominance might finally be receding—a little bit.
The work from Cyberpunk 2077's passionate modding community shows just how much potential the game's sequel, Project Orion, has in one specific area.
CD Projekt Joint CEO Michał Nowakowski and CFO Piotr Nielubowicz shared more information about the developer's plans and upcoming games.
Project Orion could elevate Cyberpunk 2077 by making a familiar accessory essential, adding depth and strategy to the game.
Huh? Comeback from... what? Single Player games never stopped being dominant. Not sure what this "article" is on about.
Lame Kotaku Clickbait
Even Wolfgang K. thinks this is something lame.
kotaku in the need of clicks. :D
Seriously SP games never left , and some of reasons why Playstation consoles are always on top in this gaming industry. ;)
Where did they go? I’m playing one right now.
This would be true.... if they ever went anywhere. Sounds like Phil Spencer circa 2017?
PlayStation has been dominating the gaming landscape for at least the past eight years largely due to SP games.
Take a look at the last eight consensus Game of the Year winners. FIVE of them are published by Sony, 5/8. That's an unprecedented run, and all of them were noted for their SP campaigns. More than half did not even feature mp at all and in the 2 of 3 years they did not win, they released seminal SP games like Bloodborne and HZD. Ofc Bloodborne has splashes of pve and pvp but it's largely a SP style game. And the other winners included SP titles such as Witcher 3, Zelda BotW, and Mordor.