Digital Foundry : We've been saying for a while now that pixel counts are less relevant in the 'post resolution era' - and Marvel's Avengers on Xbox Series X when compared to PlayStation 5 certainly proves the point. Beyond checkerboard vs native resolution rendering, beyond pixel counts, there are many factors that influence the presentation of any given game. Alex has the full story.
TheGamer writes, "It feels like live service history repeating itself right now, but it's not too late to change that."
Marvel’s Avengers didn’t soar properly on PS5 and Xbox, but Kill the Justice League looks like it will improve on it in every way.
Does that mean it will have a thousand pointless costumes like Avengers did, not related to the game or source?
"Guy who's excited for Suicide Squad to fill the void left by The Avengers' closure."
Here's a look at why so many online-multiplayer games from the past five years have struggled to retain players and their attention.
It's simply FOMO.
Gamers always go back to their staples like COD or Fortnite. Those games have constant content and leaving them for another game means getting left behind. Why start a new game and be behind when you can stay with a game you already excel at.
Because it's not about putting out a fully completed game packed with content and something that actually works
It's about putting something out broken and barebones, slowly drip feed content with a roadmap and offering tons of MTs which they hope people will buy.
I miss when you'd just get games like Killzone or Halo and they'd get a couple of DLC packs then the developers would move onto the next game. Problem is they started to be influenced by COD where future games had to have gimmicks, weapon mods, loadouts, killstreaks and other shit which just become about what you had unlocked rather than skill.
The last multiplayer game I really enjoyed was Uncharted 2s, it was literally just two boosters and everyone started with the same weapons. It was great and felt like it was more about skill but then we got Uncharted 3 and 4 where the COD influence creeped in thinking that everything had to be bigger rather than sticking to the fanbase they had.
Most people don't have the time to invest into playing multiple GAAS and stick to just one. It also doesn't help that so many games in that field only have a roadmap laid out for the first month or so. Hard to keep people invested when you don't give them a reason to stick around after the initial launch month.
My theory , well online gaming just sucks, so many online games recently that if done the right way could've been dope ass single player games. One that comes to mind evil dead. What a waste of the title
Says this game is "exemplary in demonstrating how, in the post-resolution era, Resolution numbers are not the most important aspect for a video games visuals"
XSX Same Modes as PS5
XSX Quality Mode Targets Native Resolution: 4k/30
Had hard time finding pixel counts below native 4k on PS5, but had a harder time on XSX.
Notes one area where PS5 counted 2088p is native 2160p on XSX
XSX Performance Mode
No checkerboarding, as result less image quality deficits than PS5
More detailed than PS5 due to checkerboarding on PS5
Higher resolution post-processing
Higher propensity for effects based frame drops than PS5. Slight difference
At times lower resolution than PS5 but image quality still better due to lack of checkerboarding
PS5 Performance Mode
Checkerboard 4k. Can go down to 1800p or lower in intense parts
Resolution drops can be obvious
UI scaling like in PS4 Pro, Text less crisp
Depth of field and motion blur same as on PS4 Pro
Can have higher resolution at times, but image quality suffers due to checkerboarding
PS5 Quality Mode
Mostly the same as XSX quality mode except for slight resolution variance. Same effects
Series S Quality Mode DRS 1440p. Counted 1368p at times.
Does not use high resolution textures
Series S Performance Mode
No checkerboarding
1080p highest resolution
As low as 720p
Load times
PS5: approx 4 seconds
Series X|S: approx 6 seconds
Corrections are welcome
Is this game worth the punt? So many mixed views on it, really not sure.
I didn’t like the way performance mode looked at all on PS5 so I finished on quality mode. Worked out better in the end for me as I didn’t really feel that 30 vs 60 made a difference for me in this game.
So to sum up..
The XSX version overall edged out the PS5 version.
This game could have been something really cool, but it isnt. Graphics wise really doenst impress even with the update.