400°

The Platinum Architect – Mark Cerny On His Fascination With PlayStation Trophies

Game Informer writes: "We talked to the chief architect of PlayStation 5 about the games he plays to completion. "

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gameinformer.com
-Foxtrot1497d ago

"So, if the Platinum Trophy needs online, I skip it"

If Mark even knows this you'd think he'd drop a memo to ask if they could separate online trophies

bouzebbal1497d ago

Depends which ones.. Killzone 2online trophies are what made me love the series so much... And taught me how to play the game

1497d ago
-Foxtrot1497d ago (Edited 1497d ago )

If it’s

“Play 10 games of Deathmatch”

Or

“Play every mode”

However things like

“Get 5 headshots in a row using the high powered scope sniper rifle”

Or

“As X character, perform a ultimate attack and then strike an opponent killing them with a melee attack within 5 seconds”

No thanks, relies far too much on luck not just skill

Sunny_D1496d ago

I hated that shit in KZ2. Didn't have nowhere enough time to play the game online to be top 1% for the week.

Dirtnapstor1497d ago

Generally speaking, unless they're easy to obtain, having to acquire online trophies to get the Plat is a real deterrent.
The only online trophies that I've ever gone after hardcore were the ones in Battlefield 3 & 4.

Teflon021496d ago

Problem is servers may go offline making the platinum never obtainable, plus the ones that need you to be a loner at home for a week etc. Or even ones like ModNation Racers where you had to essentially have one of the most popular items in the game to platinum. Because I had the most popular charlie brown skin and pretty successful tracks and only hit 28 on create and never got all the trophies mainly because of it. LBP's are alot more reasonable and understandable because the whole game pretty much consists of online after the story. But even then they should make the online ones separate like they're an online pack or something

Hellcat20201497d ago

I'm shocked he even has time to play this many games

Viking_mo1497d ago

He has cuphead and demon souls platinum. When i saw them he was so calm about it showing no rage lol

DeadManMMX1496d ago

Hmm I would like a Cuphead Platinum. I will depart for that now....

BattleCat1497d ago

It's slowly time for cerny, to make a good game now. It knacked away...
The ps5 is very good, but why not using his brain & talent for a real good game.

Dark_Overlord1497d ago

Shame Sony as a whole gives zero fucks about the trophy system :/

Deathdeliverer1497d ago

What makes you say that? It works no different than Xbox achievements/ Steam achievements/ and so on. They also revamped it to levels. What more do you think should be happening?

Dark_Overlord1494d ago

How about making sure trophies actually work in games before allowing them to release, sorting lists so they can sync (there's a lot of games that still don't).

Making it pretty doesn't fix the long term issues. Sony has no interest in making sure devs have working trophies or even making sure lists sync.

Gamist2dot01497d ago

Tell that to the guy who won the Killzone 3 costume with the Trophy contest. They also tried to turn Trophies into rewards. Wonder what happened to it though.

RazzerRedux1497d ago

lol....what are you even talking about?

1496d ago
Teflon021496d ago

They revamped trophies last year making em even better lmao. They were already the best achievement system outside the lack of individual tracking. And now they have it with features to help in some cases so you don't gotta go online. No achievement award is a better feeling than a platinum.

+ Show (3) more repliesLast reply 1494d ago
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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto3d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos3d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn3d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris2d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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prankster101.com
70°

“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan

Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.

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thegamer.com