WTMG's Leo Faria: "City building and management simulators are my bread and butter, and I really wanted to like Nebuchadnezzar more than I did. However, the game is hindered by an overwhelming amount of design flaws and annoying mechanics that do nothing but dampen your overall enjoyment. This game might be set in Ancient Mesopotamia, but there’s more bureaucracy in here than your average trip to the DMV, not to mention the lack of a true sandbox mode available right from the get-go. A commendable effort from a two-man team, but one that probably bit a bit more than they could chew."
KeenGamer: "Nebuchadnezzar is an isometric city-builder that pays homage to the elders of the genre. Plan your city, build lavish homes, bustling industries, and grand monuments while keeping your citizens fed and happy. It was created by a 2-man crew at Nepos Games but have these ambitious developers brought a beloved, classic formula back to life, or will they be overshadowed by the giants of the past?"
Theshi writes "Ancient city builder, Nebuchadnezzar which released last week had one common complaint among reviewers and gamers. It launched with one campaign and no sandbox mode in sight. That’s about to change."
Seven Out Of Ten takes a look at Nebuchadnezzar, an isometric city-builder heavily inspired by classic PC titles such as Pharoh and Zeus.
The name makes me think more of the Book of Daniel, but Mesopotamia works too.