190°

Why ‘You Died’ Works Better than ‘Game Over’

"You Died" is more effective than "Game Over" upon failure in video games for a variety of reasons, both technical and narrative-driven.

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escapistmagazine.com
Duke191566d ago

Missed opportunity for “Git Gud” tho

fr0sty1566d ago

There's no such thing as game over anymore, when the games aren't holding your hand walking you through with 2 levels of tutorials, they're giving you infinite lives and health that regenerates as soon as you get away from the enemy for 5 seconds.

fr0sty1566d ago (Edited 1566d ago )

y'all can disagree all you want, but find me one modern game that isn't an indie retro throwback title that has a limited number of lives and continues, no health regeneration, or tutorial levels. I'll wait.

TheOptimist1566d ago

Indie games is where art is.

AAA gaming is distilled to serve to the lowest common denominator of the market.

SamPao1566d ago

What is your statement actually? That all games are holding your hand? that all games have tutorials? That all games give you infinite lives? and health regenerates?
Because that is factually incorrect.
Actually, even old games had tutorials, (less difficult levels or straight up tutorials) yes, a lot and for sure more games have regenerative health, but not all of them. And not all games had a finite amount of health back in the day, also that was one of the ways to make a game replayable, now with longer games you also dont need that as your main source of replayability.
Anyway. still dont know what you want to say. A negative or a positive?

slayernz1565d ago

lol theres stacks of games that you can turn up the difficulty to maximum and you will have 1 life, no regen, sometimes no hud etc etc.....its all about accessibility frosty - the amount of $ it takes to create a game these days why would you make it so hard only a tiny % of the population would want to try it....doesnt really make sense my friend!!!!

nitus101565d ago (Edited 1565d ago )

I am not aware of any Souls/Bourn game that has health auto regeneration by default. Games like The Witcher 3 has an attribute that you can select fairly early in the game called "Gormate" (essential if you select the higher difficulties) which will allow auto-generation of health for 20 minutes if you eat 50 or 80 points per second food. Even in Horizon Zero Dawn, you have to take a potion (instantaneous) or manually select slow recovery providing you have collected the herbs for that.

Sure the games I have mentioned do allow for infinite lives but you do have to restart from the last bonfire, lantern or save.

Note: In The Witcher 3 you can get an instantaneous recovery potion but it has limited use and can only be refilled upon resting.

kthxcrayon1565d ago

Regarding your second comment, Frosty, it's worth pointing out that you've set up a system of proof that is all but impossible here.

The system of limited lives and continues is a holdover from when games lived in arcades and served as a tool to generate revenue per play. The games were skewed to be overly challenging, with (upon testing) a significantly lower number of retries than the average needed to see all the content/beat the game. Games were even designed with 'walls' where bosses would break the established rulesets to artificially move the goalpost (and keep people spending). Sure, these old challenging games are fun (and I love them). Still, that fun is intertwined with frustration which is a by-product of the arcade business model.

Today's games have largely moved away from and improved this out-dated method of challenging the player and are largely for the better because of it. Today's challenges come in many forms, but players can select between difficulty options, save points, retries, cheats modes, challenges, gear, and beyond. This is good because it increases personalization and allows gamers to tailor the challenge to their liking. (That is, where game devs allow such changes ~ by no means should this never be expected.)

So the systems have evolved, but it's not accurate to define this as the challenge being removed (which is the inferred meaning of your complaint, "there's no game-over anymore"). The key takeaway in this game design evolution is that designers have altered game design to retain challenge while respecting players' time.

It's almost cliche at this point, but look at Dark souls ~ would you define this game as not challenging? The beauty of Dark Souls' design is that it modernized the arcade formula by leaning hard into the overall challenge but creating a method to let players experience loss in a meaningful way. In the arcade days, that loss was money and time, but players would return to achieve the sense of mastery and accomplishment gained by eventually overcoming the game. In Dark Souls, that same mastery (as arcades) ultimately needs to be achieved; the ability to endlessly continue after failure is a prerequisite to gaining the required skill as a player. [1/2]

kthxcrayon1565d ago

Back to my original point, however, of the fruitless task you proposed asking for an example that "isn't an indie retro throwback". With this qualifier you are showing that you miss the point somewhat ~ you are automatically invalidating the only valid responses.

To clarify: the task is almost impossible to achieve because the design systems have become (generally) out-dated and obsolete (and are now found almost exclusively in the disqualified category). As explained above, there are more recent systems that offer similar reward structures but with far fewer cons than associated with arcade-style design. Design practices evolved, bringing good design (for at-home consumers) to the forefront and eliminating practices that were envisaged to keep people spending. (Sure, freemium then took over, but that's a whole other thing that we could discuss for hours!). Even Dark Souls 1 gets a hard time by today's standards for wasting player time – if continues were finite, can you imagine how many players would ever decide to make it beyond Orstein and Smough?

On a personal note~ I adore retro arcade games! In 2019 I bought Xeno Crisis (a modern game explicitly built for the Genesis handheld, if you can believe it!), and after 30+ hours' play, I've yet to beat it (due to having like 3 continues). My bestie and I get together a couple of times a year to pull an all-nighter and beat the game, but, haven't managed yet. I love it nonetheless. Similarly, Housmarque's Nex Machina is one of my favs too ~ but had they not included an option to have 100 continues vs 5, I might never have made it past the second stage.

I propose that both of the above titles be eligible for consideration as examples of what you were wanting. Still, of course, you'll be the judge of that ;)

Ultimately, I feel that all games are valid, as are all design choices. The market, however, will decide what becomes and what stays popular. It so happens that the market for people willing to pay full price for a game and see <25% of it, is small. [2/2]

+ Show (4) more repliesLast reply 1565d ago
Rebel_Scum1566d ago

Next thing youre gonna tell me that Press Start is better than Insert Coin.

Knightofelemia1566d ago

I don't mind GTA's Wasted when another player kills you

SyntheticForm1566d ago

I'm waiting for "You're a loser"

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140°

50 Best PS3 Games of All Time

The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.

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culturedvultures.com
darthv72105d ago

Personally, I'd rank Pacific Rift in my top 10. It's the best of the series.

badz149104d ago

We desperately need Motorstorm back. Evolution is no more though and this makes me sad

Cacabunga105d ago

Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension

rudero104d ago

2 of those games got railed through the “gaming media” during release.
Sly and god of war.
Both of which were fantastic games.

Cacabunga104d ago

Ascension is VERY underrated. Remake please!

Venoxn4g105d ago

Decent list.. I would put the Castle Crashers as well..

1Victor104d ago

Yes it’s a decent list of popular games with a heavy hand on FPS and no Warhawk or Starhawk 2 of the best games (not sale wise) on ps3.
I would buy a Starhawk again even if it didn’t have a graphics upgrade hell I would even take a new one with micro transactions 😱🤯

Profchaos105d ago

I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers

Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming

darthv72104d ago

Maybe the recent nostalgia is because pretty much all of its games are trapped on that console. People want to play them on more modern hardware. hell... if XB can do it then so can Sony. there are competent emulators out there that can run on PS4/5 hardware but Sony just wont let them become official... why is that?

If we are talking least favorite generations (personally) then this one is certainly mine. i had more fun playing 8th, 7th and 6th gen stuff than 9th. And it isnt like i dont have access to do so... the heavy hitters just havent shown up anywhere close to those previous gens. The few here and there just doesnt cut it compared to the likes of constant good games that showed up in 6th, 7th and 8th gen. hell.... I'll even throw in 5th gen has been better than this one.

Profchaos104d ago

I tend to agree there's lots of amazing games locked to the PS3 like GTA IV or mgs 4 but then again my issue was never with the content the PS3 had but rather it's performance many other people have said the PS3 felt like it couldn't walk and chew bubblegum at the same time using PSN and downloading a game could take a few minutes to just start a download.

I typically don't worry all that much about performance I've never had a problem with games that run at 30 but games like crysis 2, Skyrim are good examples where the performance was so unstable you would never even touch the top of the frame cap and the hitching was worse than say Goldeneye on the n64

I think emulation is more than possible on the ps5 though it's just that Sony has no incentive to rush it's development it will likely be a ps6 feature if it ever happens at all.

But yeah the 9th gen has been so bad from a content perspective thats a given I see constant articles where people are frequently expressing their disappointment around the industry as a whole right now to much live service competition that sinks longstanding studios and consumes Devs time less ambition and games cost so much to make they have to play it safe.

The 5th gen was easily better than the 9th we had some all time greats crash, Spyro, Tony hawk, mgs, Mario,64, Goldeneye, Mario kart 64 the list goes on. The 5th gave us a new dimension and I remember being blown away by how much more open gaming had become the 4th gen with the mega drive and SNES was great and very easy to still revisit some of the greatest games of all time came out like earthbound, secret of mana, sonic , Mario world etc but saving our games was still not a standard function or a given so gaming was still evolving but it was very impressive to see some of the tricks Devs used like dithering to give us new experiences those earlier gens limitations bred innovation.

Michiel1989104d ago

if XB can do it so can sony? I didn't know xbox had a cell processor in their older consoles, that's the reason why ps3 was so cool, but also the reason why games are hostage there and no, xbox did nothing similar even though their backward compatbility is good, they always had a similar architecture to their consoles.

darthv72103d ago

Sorry Michael... I guess you missed the obvious part where i said there are already emulators out that do this. and that is what XB is doing... emulators for OG and 360 games. Its why the full slate is not BC on XBO/Series.

coolbeans104d ago (Edited 104d ago )

The list is missing Folklore.

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370°

FromSoftware didn’t want Sony to publish Dark Souls due to how Demon’s Souls was treated

Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.

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videogameschronicle.com
Luc20115d ago

Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.

Cacabunga115d ago

I understand, sony acting so cocky when it came out. But they quickly realized what they were missing on. I remember an interview of Yoshida saying clearly he hated the game.

SDuck115d ago

"But they quickly realized what they were missing on."
So they've been sleeping on Bloodborne too

RaiderNation115d ago (Edited 115d ago )

Sony didn't realize what they had with Demons Souls. It happens. Marvel approached Xbox to make Spider-Man before they went to Sony and Phil Spencer said "thanks but no thanks". You win some, you lose some. Personally I wasn't THAT bowled over by Demons Souls either when it launched on PS3. I thought it was slow and clunky. The remake on PS5, however, is fantastic! So I get why Sony was lukewarm on the franchise. I dont know if anybody could've foreseen what From Software would eventually become.

Palitera115d ago

To be fair, not even From Software knew the huge success it would become. Their revenue target was tiny, as already confirmed by Miyazaki.

LoveSpuds115d ago (Edited 115d ago )

Exactly, these nipple head 'journalists' trying to spin this into a story to wield against Sony are ignoring the fact that hindsight is 20/20.

As you correctly point out, Demons Souls was incredibly niche at the time so it's not a surprise that Sony were cautious about investing huge amounts into advertising and support etc.

Pyrofire95115d ago

You can't just find the RIGHT people. This kind of thing didn't exist yet. FROMSOFTWARE started something huge and you could never see it unless you happen to get someone who not only gets a gut instinct but also the will and authority to act on it. You can't look back from 2025, you have to see it in a 2009 landscape. And Demon's Souls didn't even hit big, it wasn't until Dark Souls that it all started hitting, shortly after it's release in 2011.

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GamingSinceForever115d ago

Hey sometimes you just can’t see the potential.

It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.

Pyrofire95115d ago

I don't know one ounce of these sports teams, but yes, exactly like that.

115d ago Replies(2)
jznrpg115d ago

I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.

Scissorman115d ago

I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.

ocelot07115d ago

With Sony now firmly in bed with Kadokawa now. I think a Demon's Souls 2 and/or Bloodborne 2 is fairly likely.

Pyrofire95115d ago

They also seem to not want to get on Fromsoft's bad side or undercut them in any way. I think it's completely up to FS. (which is kinda funny cause FS themselves makes weird moves with their games whenever it's not Miyazaki helming the project. ie DS2 and Nightreign)

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130°

30 Years Ago, Elden Ring And Dark Souls Dev FromSoftware Released Its "Mind-Boggling" Debut

Today marks the 30th birthday of King's Field, a PlayStation title with an incredible legacy – and one which some Western players might be unaware of.

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timeextension.com
Pedantic91180d ago

If only they would remake or make a sequel to shadow tower abyss.

Babadook7180d ago

I remember. It showed potential for a new type of action RPG.

Loktai180d ago (Edited 180d ago )

I still have my original release PS1 long box King's Field right here on my shelf. Great game., Looks better on a CRT than you can really appreciate in emulators or screenshots too, or Im just nostalgic. Note: actually it would be kings field 2 in japan but released here as kings field, so I guess its the second game. Great none the less.

gold_drake180d ago

i recently played it, its pretty good

Grilla179d ago (Edited 179d ago )

It was great. I always wondered what happened to the series/developer. Wasn’t til a few years ago I found out they moved on to the souls games. It’s nice to see them get the appreciation they deserve.

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