From GTA BOOM: "If you're a long-time Grand Theft Auto Online player, you are no stranger to loading screens. The game has always been known for long loading times, which are especially egregious to the point of infamy in the multiplayer mode.
Now, one person has decided to dig into the game code, find out why this happens and work out how to fix it."
Nice investigation. I wonder if they didnt change that CPU bottleneck because theyre doing a lot of threading for other stuff.
I've loaded the game up on my ps5 and it only gets to 30% then boom, loaded into MP
I wonder if he can fix RDR2 online?