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590°

Ninja Gaiden: Master Collection – Why Fans Are Unhappy?

Ninja Gaiden: Master Collection was announced by Koei Tecmo, but many fans are unhappy and believe it's the wrong games being remastered.

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Community1556d ago
blackblades1556d ago

I'm a fan and I'm not unhappy I cant wait for it to come out.

SaiyanFury1556d ago

I never owned an Xbox console, I was always a fan of Japanese games so I stuck with the PS brand up until 4 years ago when I started gaming on PC. As someone who only ever played the Sigma games, this is good news for me, but it's understandable why the fans of the original games are ticked. Tecmo-KOEI SHOULD have included both versions of the games in this collection.

blackblades1556d ago

Maybe but they haven't release full details of it yet.

Sonic-and-Crash1556d ago (Edited 1556d ago )

While mostly PS player ..i m unhappy too ...Ninja Gaiden 1-2 the original Xbox exclusive Itagaki made games were the real deal ....were violent brutal ,and aesthetically (lot of visual differences) far better than sigma series

hiawa231555d ago (Edited 1555d ago )

I have all of the NG games and to be able to play these on the Switch, I can't wait.

Vits1556d ago

I can't say that I'm unhappy. Because I never played the Sigma versions of the games, so I only know about them by word of mouth and who knows I might be suprised with the end product. If anything my big concern is how well the PC version will run.

And at least the original version can be played in any modern Xbox console by means of the backward program. Is not a perfect solution, but at least it's there.

autobotdan1556d ago (Edited 1556d ago )

Yes Xbox console owners can always play the originals. The problem is Nintendo, Playstation and PC gamers(they outnumber Xbox owners) want to play the original NG2. That is why people are upset as the master collection. This Master collection should have included both NG2 and Sigma 2. Because they are two completely different games. Sigma 1 is a Remake of NG Black. Sigma 2 is a Alternate NG2

Vits1556d ago (Edited 1556d ago )

While I agree with you there. The reason why they did not went with that direction is likely exactly what you call the problem. Nintendo and PC players had very little contact with the series so they are unlikely to know or care about the differences. Meanwhile PS players had the Sigma series and Xbox players already have access to the original versions so they likely wouldn't care for the collection if it featured those.

In other words. It's the Sigma version exactly because they at least thought that there is a bigger market for it than the original.

Tech51556d ago (Edited 1556d ago )

this would have been a great opportunity for the developers to allow gamers to switch between the original and sigma versions. unless this gets patched the only other options would be to wait for mods or play the originals.
or just be content with the remastered versions.

BiofourceGun1556d ago

maybe with enough reception they will patch it with original gameplay options.

zawepa1556d ago (Edited 1556d ago )

they re-released DOA in different versions. don't see why they can't patch in classic modes to the collection.

Vits1556d ago (Edited 1556d ago )

That would also be a lot more expensive though. Because other than the Xbox that already have access to those versions. The other platforms would require 3 more ports each making it a much more expensive project.

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autobotdan1556d ago

"But censorship is not the most important issue by far. The biggest change to note and what makes many fans unhappy are direct gameplay changes. Some of the stages of Ninja Gaiden 2 are completely different in Ninja Gaiden 2 Sigma. The maps and layout are the same, but the enemies’ placements and waves are like night and day."

Very intelligent typed article. Enemy placements and waves are like night and day-so true the Sigma 2 port is ruined here

1555d ago Replies(2)
TheRealHeisenberg1555d ago

Holy crap!!! I completely forgot how intense that action was in NG2. Gonna have to fire this up in the X1X. To this day I still hate that the roll from NG1 was replaced with the dash in NG2. Did they ever say why that was done?

autobotdan1556d ago

"At the end of the day, Ninja Gaiden 2 and Ninja Gaiden Sigma 2 are pretty much different games instead of an original and its port. Fans are unhappy and sad that even with these new remasters, the only way to play the original Ninja Gaiden 2 is still having access to an Xbox 360."

- this statement is true that NG2 and Sigma 2 feel like two completely different NG games. However the last statement of the article-"the only way to play the original Ninia Gaiden 2 is still having access to Xbox 360" - is false information. You can play Ninja Gaiden 2 on a Xbox One and you can play NG2 Enhanced on Xbox One X and Xbox Series X in stunning Near 4k resolution and full 60fps. The only way to play the original Ninia Gaiden 2 is still having access to Xbox 360, Xbox One or Xbox Series consoles

autobotdan1556d ago (Edited 1556d ago )

The microsoft backwards compatibility team can update both Ninja Gaiden Black and Ninja Gaiden 2 to play at 120fps on Xbox Series X consoles if enough xbox players demand it.

The Ninja Gaiden Master collection all three remastered Sigma and razors edge games can play at 120fps only if Tecmo includes Playstation 5 and Xbox Series X Enhanced support. The ball is fully in Tecmo's court if they want to add 120fps gameplay for Playstation 5 and Xbox Series X consoles.

1556d ago
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260°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

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Community1d 7h ago
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Terry_B2d ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan1d 3h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki19h ago(Edited 19h ago)

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

StoneTitan10h ago

@TheCaptainKuchiki I mean there is a word, independent, now look up what independent means.

https://dictionary.cambridg...

If you are a billionaire and fund your own game your game your studio is definately an independent studio xD
Thats what the word means.

TheColbertinator22h ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B20h ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein20h ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator20h ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu1d 5h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein1d 4h ago (Edited 1d 4h ago )

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall1d 4h ago (Edited 1d 4h ago )

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan1d 3h ago (Edited 1d 3h ago )

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan1d 3h ago (Edited 1d 3h ago )

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer1d 2h ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

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leahcim1d 3h ago

please bring Ori to Playstation!!!!

T_T

franwex12h ago

Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.

100°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

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Community1d 10h ago
robtion1d 10h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal1d 2h ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

170°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

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Community1d 17h ago
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Garethvk1d 22h ago
Obscure_Observer1d 20h ago

Looking forward to 007 and Project Fantasy!

Garethvk1d 19h ago

Hopefully it's good..I still miss E3.

repsahj1d 17h ago

I'm also excited to see Project Fantasy.

Garethvk1d 17h ago (Edited 1d 17h ago )

It may be interesting.
I am curious about their decision to do their own show.

yeastori1d 2h ago

we need a Hitman game that is like the old ones, not too interactive and network based. I want to be able to use every weapon and unlock them for every form of gameplay style. I hate that you get punished in these modern Hitman game for using a rifle rather than your silent pistol.