Rocket Panda Games released a new gameplay video of the upcoming 2D fighting game Phantom Breaker: Omnia showing a match.
CCG writes - "Phantom Breaker is what one might call an anime-styled 2D fighting game. For those who have not played many fighting games, it's become a fairly common genre since the popularity of Street Fighter II back in the early 1990s. Each character faces each other in whatever level they happen to be in, and each has a set of attacks that they use to whittle down the opponent's health bar down to zero. Whoever is left standing, wins. In this game everyone has a weapon of some sort, and they are usually magical in some way; these weapons are called F.A.s. When the Burst Gauge is raised, some special attacks become possible, and super moves can be executed when it's maxed out. Each character can choose between one of three styles, Quick, Omnia, and Hard, which also impacts how they play. Learning and understanding these combat systems is key to doing well."
Paul writes: "Phantom Breaker: Omnia is a technically deep, good looking fighting game, but it is ultimately hamstrung by a lack of polish."
Travis Bruno of Capsule Computers writes:
"A decade ago, nearly to the day, was the first time we played the English version of Phantom Breaker on the Xbox 360 only for that version of the game to never see the light of day as the publisher 7Sixty quietly vanished. Now all this time later not only has this fighting game been given a few revisions in Japan resulting in Phantom Breaker: Omnia but another publisher wishes to give this anime fighter another chance in the West. This time around Rocket Panda Games has managed to release Phantom Breaker: Omnia to English audiences with every improvement made to the game intact, including a full English voice track but is this a fighter worth picking up? "