Race Drivin’ now looks less like a slideshow and more like a movie.
the things we put up with for gaming back in the day. I mean Star Fox was amazing and it only ran at 15 fps.
I didn't know other people played this game.
Back in the day this wasnt a bad game. We didnt even pay attention to low frame rates.
Back in my day, we just stared at a picture, we had to imagine the rest of the frames!
I played a game on PC that was very similar but it was called Hard Drivin'. I imagine it was the same game ultimately.
Stunts was another game very much like this one.
This is the type of stuff we need remasters of
Nice work, go and do some more.
Wait did this game have that famous "Nintendo Seal of Quality" when released?
Helps you can understand why Playstation felt like such a huge, huge leap. Compare the original here with Ridge Racer. Seeing fully realized polygon worlds, textured and rendering at 25-30 frames per second was world shaking. I remember how shocking it was to see Virtua Racing on 32X in 1994. Basic, quite slow and plain coloured 3D models but on your own TV. That memory of witnessing it stuck in my mind clearly like it was yesterday. But what Sony's hardware could do in 1994 and later 1995 in other territories was another level to 32X and especially what SNES could do. It blew the minds of developers as much as consumers.
It's crazy how in one lifetime I've seen games go from dots that made bleep bloop to what it has become. It really has been a fascinating journey.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.