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Masterclass: Helen Hindpere Talks About Writing Disco Elysium: The Final Cut

Helen Hindpere talks deeply about writing for Disco Elysium. Disco Elysium - The Final Cut is the definitive edition of the smash-hit RPG. New political vision quests, more characters, and full English voice-acting. Coming to PlayStation

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nikoofarmusic.com
110°

Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer

Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.

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videogamer.com
The_Blue6h ago

This means they will likely be more open-ended decisions; speed runners may be in for a treat.

Christopher6h ago(Edited 6h ago)

I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.

jznrpg2h ago

Bleh I want more stats not less. So lame going for casuals

isarai1h ago

Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️

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50°

Embark on The Finals Interview - How This Contestant Became a Finalist | MP1st

MP1st talks to Embark regarding The Finals' success, why there's no Xbox One version, if crossovers will happen and more.

90°

Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release

Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.

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videogamer.com
anast7h ago

If this guy was floored, the bar has been set comically low. The thing barely works.

7h ago