4A Games CTO Oleksandr Shyshkovtsov doesn't believe the Xbox Series S RAM is an issue, but the console's GPU performance could be challenging
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Interesting article
Seems specific to 4A's engine though (at the moment):
"The RAM is not an issue for us (currently), but GPU performance presents challenges for future titles. Our current renderer is designed for high spatial and temporal resolution (read: 4K @ 60 fps). It is stochastic by nature. Dropping any of those would require us to do more expensive calculations dropping performance even further. We have a compromise solution right now, but I am not satisfied with it yet."
It makes sense. The GPU on the Series S is roughly equivalent to the GTX 1060. A GPU that while still great for 1080p/30fps is starting to show it's age in more modern titles.
That said. It's a concerning new for the future of the Metro games and the studio. Given the foothold that they had on the PC market and the fact that the average computer is likely about a Series S in performance.
They are both an issue along with the small SSD let's be real.
Thank you Microsoft for crippling this new gen enough that I don't have to upgrade my pc from the 2070 super I bought