Last year saw the release of Mojiken’s latest title When The Past Was Around, a narrative video game about falling in love, following your dreams, and how we deal with loss and heartbreak. The game tells the story of Eda and Owl through art and music alone; doing so takes us on a journey with no language barrier, allowing for an experience rooted in emotion and human experiences. As you solve puzzles to progress the story, it’s hard not to be swept away in the world of violins, house plants, and coffee dates. I got to interview Brigitta Rena, Art […]
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
IGN : Find out everything you need to know about MindsEye, the upcoming narrative driven single player action thriller with expansive creation tools from developer Build a Rocket Boy in this interview with Leslie Benzies, Founder and Game Director.