Turns out The Last of Us 2 was hiding an animation for plucking ammo out of the air.
Naughty Dog, once again, with amazing attention to detail and those little touches that make all the difference. This game is fluid af and plays like a dream!
Best technological game by the best developers available. I can't wait for the ps5 version of this game along with factions 2.
Yeah, I can't wait for the new Factions game - I was proper addicted to the first one!
Is that the guys decimated guts rolling on the wall?
ND is the best studio . That simple. What they do... The details.
In the top ten games of all time.
That is badass Mind blowing
They are the best. I dont even know how they can be this good.
Shame about that story though...
Yeah, 'shame' it has such a great story.
Don't fall for the trolling. They've been proven wrong over and over again.
****Spoiler***** . Joel dying doesn’t make a bad story , it was supposed to upset you . It is a good story overall. Like most games thing a story sometimes there are pacing issues but overall it’s a great game .
Joel dying was not the problem. The problem was...ehhhh. The graphics, sound and animation are top notch. The story will always be a polarizing topic.
Joel's death wasn't the problem, the way they wrote his death was. They also wrote Ellie as completely unlikable just to make Abby look good in comparison. It's like they wanted to make a game with just Abby but they knew Joel and Ellie would sell it better. Minor annoyances aside, the game aspects of part two are enjoyable but have room for improvement
Joel's death is one of the few things the game did right. The problems lie with things like characters u-turning on motivations for no good reason, the story coming to an absolute stand still for hours at a time and Tommy at the end. @Nyxus What made the story good for you?
@chickininthecorn I know you asked Nxyus, but I'll tell you what made the story good for me. The BALLS to kill off a beloved character the way they did, and not only that, but they made Ellie seem like she was the bad guy. Even making her unlikable. They turned TLOU 1 on it's freaking head, and went in a direction that no one saw coming. They somehow made the person that killed Joel likeable and relatable, and made you care about what happened to her. I understand why people might not like the story, but the people that don't like the story should try to understand why the people that liked it, liked it. But they don't care, because they didn't get their way, and they look like fu**ing kids throwing a hissy fit.
@Inverno Joel's death wasn't the problem, the way they wrote his death was. Can you please explain this to me? So many people people always assume they know how a character that was written by someone else should act, but am actually interested in your response.
Joel dying wasn't the problem at all. The pacing and execution of the entire story and game overall was janky. They had most of the puzzle pieces, but they were forced together in the wrong places to create the overall picture. The game was also disappointingly and disproportionately under-developed in some areas compared to others (the island you escape on horseback with Lev for example). The gameplay was fun. The cinematic experience was grand. The story... was a big disappointment.
The moment that impressed me the most, was I was fighting a group of enemies in a shop. I blasted one with my shotgun and he flew back and broke the window. His dead body stayed hung over like Marty Jannety.
Greatest game of all time, confirmed
I'm convinced all the gamers who give a thumbs down to comments that don't deserve it are just pathetic virgins. Lmao. Go on give me a thumbs down now you bunch of virgins. HaHaHaHa
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