460°

The Last of Us 2 Factions 2 Was in Development for 4 Years, Cancellation Resulted in Heads Rolled

The Last of Us 2 Online mode often referred to as Factions 2 was said to be in development for four years, with a team "in the hundreds."

TheNamelessOne297d ago

The original was so good. What was the issue here? All they had to do was basically recreate what they already did.

Lightning77297d ago

Not that simple Sony wanted a LS Factions. Not just a recreated Factions 1.5

297d ago
Cacabunga296d ago (Edited 296d ago )

All ND multiplayer were top notch!! Uncharted were so fun and engaging. Online coop was a total blast 💥

Maybe they were trying to release Factions 2 as a gaas using the name of the series as a selling point and didn’t work out?

StormSnooper296d ago

I think they simply were not happy with the end product and decided not to dilute a masterpiece of an IP with something lackluster.

Dogpool244d ago

Yea sure guys. It’s well documented that Bungie had a say in this

+ Show (1) more replyLast reply 244d ago
Jin_Sakai297d ago (Edited 297d ago )

“The original was so good. What was the issue here?”

This issue is that Instead of making improvements upon Factions they chose to go big and chase GaaS.

shaenoide296d ago (Edited 296d ago )

@StormSnooper The game is dead. To be successful a Gaas needs regular content. And you need a lot of people for that. Palworld is another exemple not enough content the game is dead too.

StormSnooper296d ago

No, gaas is not the problem. There are good gaas games. Helldivers is an example.

Cacabunga296d ago

Storm

There are also so many trash ones.. what are you trying to say?

Crows90296d ago

Leadership....that's it. After 4 years...it's all on leadership.

isarai296d ago

Well with how much care part 2 had put into it, I think they just decided to put factions to the side to get that over the finish line. Then shortly after they wanted to expand the multiplayer which delayed it even more. And then they wanted to convert it into a games as a service title which I think changing gears that many times just shattered what was there and just wasn't coming back together well enough to ship

jambola296d ago

Even if they wanted a full version, I wish they could have put a smaller version in the game, even as a teaser
at least then we could have the same as the first game

jambola296d ago (Edited 296d ago )

@shaenoide
dead? Palworld literally has 20k people playing at this moment on steam alone
that's huge, in what world is that "dead"

Dogpool244d ago (Edited 244d ago )

The issue here is that Sony listened to Bungie, who said factions 2 would fail, when in reality it was probably exactly what we all wanted. It was most likely very good. We all know what’s happened to Bungie since. They probably also advised Sony to double down on Concord

+ Show (5) more repliesLast reply 244d ago
297d ago
P_Bomb297d ago

Shoulda kept it simple and released a new Factions with the Remaster.

RaidenBlack297d ago

Incomplete Factions 2.0 is still >>> Concord

babadivad296d ago

What, you don't want to play as a robot with pronouns???

generic-user-name296d ago

This, the only heads that should roll are the ones who greenlit Concord while letting Factions get cancelled.

Chocoburger297d ago

They didn't need to go LIVE SERVICE route. Just release it as a standard multi-player game without the GAAS trash.
An unbelievable waste of time and money all for nothing.

attilayavuzer296d ago

Really an incredible bag fumble by Sony here. A sequel to a beloved multiplayer mode of a beloved franchise. This should've been a lay up that printed money for them. Only potential silver lining is that ND isn't stuck in GaaS development purgatory for the next 10 years supporting it.

Crows90296d ago

But they need competent people heading the studio....otherwise it breaks down...

Cacabunga296d ago (Edited 296d ago )

Herman and Jim decided otherwise..
i am actually glad the gaas obsession seems to have vanished from Sony plans with all these miss ups

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