Well-known GTA characters get a fantastic makeover

Many of the popular GTA parts now have a few years under their belt. So do the graphic models of their popular protagonists. An artist is now showing what the characters would look like in modern games.

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Knightofelemia1278d ago

Still love Vice City the characters look pretty good from going off PS2 character molds.


I Really Want GTA 6 To Borrow These Features From GTA: San Andreas

Hannan from eXputer: "GTA San Andreas was released close to 2 decades ago but that doesn’t mean it doesn’t have features that I want to see in the upcoming GTA 6."

badboyz0923d ago

Bully2,ManHunt3,MidnightClub5, LA Noire 2

we will never see these games again

VenomUK23d ago

I really want GTA: VI to borrow these features from Skyrim: magical swords, statistics that you can level up, the Thieve's Guild, stores where you can buy and sell items references to an arrow in the knee and... Belethor.

Knightofelemia23d ago

I would kill for an LA Noire 2 of course I would also kill if Valve made L4D3 as well.

Knightofelemia23d ago

I want to be able to port my GTA V character to GTA 6 and having the character involved in the story would be great.

bloop23d ago

I just want it to be a classic GTA experience. That's not asking a lot, but I doubt we'll get it.


Basically...Grand Theft Auto

Cultured Vultures: Ahead of the launch of GTA 6, we put together everything you need to know about Grand Theft Auto: the biggest entertainment property in the world minus the one with Sudowoodo in it.

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Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos109d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai109d ago (Edited 109d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor108d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.