130°

Nioh 2 Features Cross-Gen Crossplay Between PS4 and PS5, But No Crossplay with PC

Nioh 2 The Complete Edition does support cross-generation crossplay (and save data compatibility) between PS4 and PS5, but the PC version is sadly excluded as confirmed by Game Director Fumihiko Yasuda.

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wccftech.com
drizzom1589d ago

Does it count as cross-play if both use the PSN???

LightningMonkey1589d ago

Yes.

I think you're thinking of Cross-Platform which is between two different services.

spartan112g1588d ago

No, they're just trying to make it seem like a win when really they were all on the same servers anyway. Clever marketing speak that literally means nothing.

rdgneoz31588d ago

Not every PS3 and PS4 cross gen game was cross platform as well. It's basically letting people know that you can still play with your friends on PS5 if you haven't been able to find one. Now if they said this about xbone and xbsx, you'd probably think it was a win.

SoulWarrior1588d ago

They'll also probably be loads of cheaters on PC with modified stats and equipment, dont want to mix that with consoles.

SpineSaw1588d ago

Good! Keep the PC hacks and cheats in their on lane. There should never be a game played where console gamers are forced to game with PC gamers IMO.

110°

‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv724d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit3d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox3d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga3d ago (Edited 3d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

2d ago
2d ago
rlow12d ago (Edited 2d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 2d ago
-Foxtrot4d ago

It was built on lies Peter...you know this.

isarai4d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt3d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai3d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude3d ago (Edited 3d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

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videogamer.com
jznrpg4d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast4d ago

They wanted something cheap.

RaidenBlack4d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher4d ago

Todd ego too big for that, IMHO.

Azurite4d ago

Remasters can take longer than that.

Dandizzle4d ago

not true, look up star wars first assault.

ZeekQuattro4d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac4d ago (Edited 4d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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