540°

Rockstar Developers Patent New NPC Tech

IGN writes: A patent filed by Take-Two Interactive details a new Rockstar-developed system for managing NPC navigation, with details explicitly referring to vehicle road routes and behaviour.The patent application, entitled ‘System And Method For Virtual Navigation In A Gaming Environment’, was filed by Rockstar’s parent company, Take-Two, in October 2020, and was recently discovered by Reddit users. The system described within it was developed by Rockstar’s lead AI programmer, Simon Parr, and David Hynd, Rockstar’s associate director of technology.

Ezio20481614d ago

Where Cyberpunk is lagging behind a 2013 game in NPC behaviour, Rockstar is pushing the boundaries even further.

mostarr1614d ago

Hehe yep. Original Mafia from 2002 had better npcs too

1614d ago
bouzebbal1614d ago

I think they should patent some better movement tech.. The movements in their games are the most stiff I've seen

Destiny10801614d ago (Edited 1614d ago )

pac-man from 1980 has smarter Ai then Cyberpunk in 2020

1614d ago
--Onilink--1614d ago

To be fair, almost every open world game is lagging behind games like GTA4 or Far Cry 2 in things like physics and other stuff (including the sequels to those games).

For all the many faults Cyberpunk has, Im not sure why people were expecting to revolutionize every single possible aspect of the genre.

chronoforce1614d ago

Cdpr were the ones that set expectations.

Dee_911614d ago

well correct me if im wrong but CDPR did say that NPC's would have full 24hr cycles.. that would have been pretty revolutionary right?
side note, I was on a complete media blackout for cyberpunk for years, so that was new info to me lol

--Onilink--1614d ago

@Dee

Cant say I recall that part, maybe they di, but even if it were the case, I wouldnt call it revolutionary, it was already done in AC Origins (and removed since then on the following sequels). Probably other games have done it too

1614d ago
Chaos_Order1614d ago

Expecting revolutionary AI is one thing, but when you have open world games that are nearly 20 years old with better NPC AI, CDPR's promises for a "living, breathing city" sound ridiculous.

No, people shouldn't have been expecting the greatest AI of all time. But if you told people before release to expect the game to have AI worse than PS2 era games, everyone would've laughed and called you an ignorant idiot.

Aussiesummer1613d ago

Because they said it would, yet they didn't even come close to even the standards of today and the past.

+ Show (3) more repliesLast reply 1613d ago
blacktiger1614d ago

just so you know this whole thing is stage

Imalwaysright1614d ago

GTAIV was released in 2008 and had far superior NPC behaviour than Cyberpunk.

Muzikguy1614d ago

One of the areas I give Take Two props is they continually improve. Unlike others (EA, Activision, Ubisoft) that dumb things down as time goes on

Dee_911614d ago

you can tell the developers that love doing their jobs from the ones who don't for sure.

RgR1614d ago

What game isn't lagging behind this 2013 game you speak of?

+ Show (4) more repliesLast reply 1613d ago
AuraAbjure1614d ago

I hope it's current gen only and not last gen.

TeamIcoFan1614d ago

Well, the underpowered series S is a thing, so it'll still get held back.

roadkillers1614d ago

We're skipping a whole generation for a GTA game. I'm sure they can do something great even including the S.

Tacoboto1614d ago

The Series S is totally gonna stump them. That'll hold back the game, not... Idk, things like supporting a GTX 1650 + 2015 Intel CPU with 8GB of 2333Mhz RAM on a traditional HDD

AuraAbjure1614d ago (Edited 1614d ago )

I doubt the Series S will hold back the development of games when a developer can just choose to turn off special effects & ray tracing, dial down physics and the native resolution to 720p @ 30 FPS. They optimize games to run at such low fidelity everyday on PC. It's called low settings and it does not screw up game development it just allows the game to reach an audience that would otherwise never dream of playing the latest and greatest. So long as you see games coming out on the Series S running at 60 FPS you can bet your bottom dollar the console did not hold back the game's development otherwise it would be running at 30 FPS duh.

vallencer1613d ago

And yet we have games like the outer worlds that look great and run amazing on current gen that they made for the switch. So I guess you're right underpowered consoles hold games back.

+ Show (1) more replyLast reply 1613d ago
frostypants1614d ago

It's just a patent. Not clear when or if a game will utilize this.

fitofficial1614d ago

Making the controls less clunky would be a better investment.

Kabaneri1614d ago

Yeah no more running by tapping X, its incredibly outdated and inefficient.

JackBNimble1614d ago

So what would you propose?
You can walk , run and sprint, explain how you would implement this.

TeamIcoFan1614d ago

So many games have a better alternative to tapping x to run.
A common one dating back to the 90s is character speed dependent on how far you tilt the left stick, from a leisurely walk to a nice jog, while clicking in the left stick allows for sprinting.

Way better than having to hammer the same button over and over again to perform that basic function.

Aussiesummer1613d ago

Just let us click the left stick in or hold a button down, so easy, let's hope.

ocelot071614d ago

Could be for the new GTA 5 Remaster they are doing?

UltraNova1614d ago

If they want to test and upgrade it before deploying to GTA 6, that would be an excellent opportunity.

Psychotica1614d ago (Edited 1614d ago )

GTA 6 is early in development? Seems hard to believe considering it took 8 years for RDR2, wow. Maybe the smaller releases will help, hopefully..

Show all comments (38)
60°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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insider-gaming.com
150°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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gamersocialclub.ca
Obscure_Observer17h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

raWfodog10h ago

Eastern devs are putting in that work this gen. The quality of their games have been top-notch across the board. Looking forward to seeing more of this game in action.

Other devs need to take notes and step their game up, figuratively and literally.

Lightning7720h ago

Looks very good why wasn't this at SGF?

Obscure_Observer17h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Scissorman2h ago

not everything needs to be at SGF. and judging by the reaction and the amount of views the trailer has already garnered, it didn't really need to be there.

Napoca8612h ago(Edited 12h ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

Sonyslave311h ago

It does look like it could be staged or the combat might be like hellblade, but i have hope the devs made naraka battle royal game.

Lightning777h ago

Ryse had staged area like combat. So did Hell Blade. Linear story based games do this. It's very cinematic like gameplay. The game did remind me of Ryse, how Ryse would of looked if they had a sequel of sorts.

pwnmaster30009h ago

This reminds me a bit of uncharted, ghost, Gow and AC.

Count me in.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion20h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8918h ago

Hope they use his vision in the game

Inverno18h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman2h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof18h ago

I wouldn't hold my breath on "bold".

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