KeenGamer: "This is where Cyberpunk goes wrong and only occasionally gets right. Spoilers ahead! Cyberpunk 2077 is a game that you expect to give you meaningful choices, but the choices you are given are mostly illusions. Very rarely does a choice you make have any consequences for V, supporting characters or on the world of Night City."
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
"A system so complex that old gen hardware cant handle." CDPR.
I mean, unless you're making a one-off game with no expectation for DLC or anything else, this is how you do it.
Name me one story-focused game with an aim for additional content where the choice wasn't an illusion or tailored to specific linear baselines when all was said and done. About the only time we get this is when the game is procedurally/dynamically determined and has no expectations of continuing the storyline and almost always has a storyline that takes a backseat to gameplay and design.
This game is not Mass Effect. Whether choices work or not should not dictate the story's completeness.
Watching the Trailers for this game then playing it was night and day not even close to what they we’re spouting off about then it’s releases garbage want a good laugh play the scripted car chases U can shoot nothing or everything and it still doesn’t make a difference like wow CD what a joke sort of like the Ai that runs in this game 💩💩
edit.