Flashback to 2007. Fans were eagerly anticipating to get their hands on Valve's Portal as it promised to deliver an entirely new approach to first-person shooters. Two of these fans were so looking forward to play the game, they took it upon themselves to create their own version of Portal in a completely different format. The result is Portal: The Flash Version, and though it's only presented in two dimensions, it proved to be something hugely successful. IGN recently had the chance to chat with the two creators, Hen Mazolski and Ido Tal, about making the game, their influences and the challenges in their way when creating this take on Portal.
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!