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180°
6.0

Cyberpunk 2077 Review (TheSixthAxis)

TSA writes: It simply isn’t possible to enjoy the privilege of a cold first impression of Cyberpunk 2077. After eight years of development, well over a year of frenetic marketing, and facile pre-launch discussion beaten to within an inch of its life, this is a game that’s been stamped onto the gaming community’s collective conscious through controversy, questionable company decisions, and its promise of unparalleled adventure through a hedonistic depiction of Night City.

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Community1621d ago
Duke191621d ago

May have needed another 8 years

GamingSinceForever1620d ago

I got tired of it crashing on my PS5, so I will just wait for the fix. The crashes can be a real mood killer.

Christopher1620d ago (Edited 1620d ago )

They are less often now but do still happen. Went from about once every two hours to once every four hours. But, I've also stopped playing for now and hope they fix it in the next two months.

Dirty_Lemons1620d ago

I know what you mean. It really ruins the experience of a game we've waited a while to enjoy.

Father__Merrin1620d ago

The games not good on either system. The best way for now is a high end pc that doesn't iron out bugs it's just with high end hardware it brute forces a more stable frame rate.

SullysCigar1620d ago

They've let me down too hard on this one. Thankfully, the PS5 patch should arrive around the time a significant price drop does. It not, I'm going 2nd hand - these liars don't deserve my money anyway.

Vx_1620d ago (Edited 1620d ago )

I ,use to, play it on my high end gaming pc, that doesn’t change the fact that the Ai is so dumb, wanted system is a joke, the physics is laughable, balancing issues, the diving feels so bad, and cars/cloths/life path choices do not matter and have little to no effect on the gameplay, this game wasn’t in anyway shape or form complete. They promised something and we got something else.

notachance1620d ago

ugh the wanted system is a complete joke, I'm in a closed up room with only 1 npc but when I killed him cops spawned non stop in my blind spot. It's either you run 1 block away and the chase stops for no reason or you just plain get sentenced to death.

also they crammed ungodly amount of magically spawned neutral npc you're gonna be too busy avoiding hurting them

Stormswrath41620d ago

I love this game despite it's technical flaws. Really enjoying the role playing and world. Story is awesome so far and cool cyberpunk world really draws me in.

110°
9.0

Cyberpunk 2077: Ultimate Edition (Switch 2) - A Superb Port Of An Incredible RPG| NintendoLife

"Cyberpunk 2077 Ultimate Edition is a remarkable launch-day port for Nintendo's new console. Its deep, diverse, and tangible world is fully realised with impressive performance for such a low-powered device. If you've not taken your first steps into Night City already, or you're a long-time player with a portable-play itch that needs scratching, you're in for a serious treat, choom." - Alex Olney | NintendoLife

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OtterX1d ago

I'm glad I hadn't played it yet. Glad to hear Switch 2 is getting some decent ports. As a handheld game, this sounds amazing. Now, I'm not sure if I'm going to wait for the first sale, or go ahead and dive in. My Switch 2 just arrived an hour ago and I'm going through the System transfer ATM.

LoveSpuds2h ago(Edited 2h ago)

I spent all that dough on a Switch 2 and Mario Kart and have fallen in love with Breath of the Wild all over again, I simply cannot stop myself from playing it!!!

I still haven't played Cyberpunk but figure I'll pick that up for my PS5Pro at some point. I am keen to play it but am going to hang on a little longer in the hope if a PS5Pro patch.

OtterX2h ago

Well the good thing is it's cross save, so go big w graphics on PS5 Pro, then take it on the go with your Switch 2!

340°

Cyberpunk 2077 Outperforms PS4 Pro and Matches Xbox Series S on Nintendo Switch 2

Cyberpunk 2077 sees impressive results on Nintendo Switch 2, delivering image quality on par with Xbox Series S and PS4 Pro.

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GoodGuy0920h ago(Edited 20h ago)

Lets you know we basically have a portable ps4.5
Dlss will definitely help too. Quite excited how Nintendo's future 1st party will look and perform especially zelda and xenoblade. And we can finally say goodbye to a lot of games built for 720p finally as Nintendo is always the one behind in hardware power for the whole games industry.

Babadook715h ago(Edited 15h ago)

It’s a portable Series S rather.

repsahj14h ago

I am definitely looking forward to the next Xenoblade game exclusive to Switch 2.

jznrpg10h ago

That may be the game to get me to buy a Switch 2. I don’t care about third party on Switch 2 at all so I’m waiting for exclusives I would play to pile up some. Xenoblade is one of them, Fire Emblem and Astral Chain type of games.

repsahj10h ago

@jznrpg
Honestly, I'm more excited about the Xenoblade series than Final Fantasy and Tales on PS5. My game time on Xenoblade 2 and 3 is both 300+ hrs each compared to just 150+ hrs on FF games and 80+ hrs on Tales of Arise.

Christopher20h ago

I mean, the thing holding back the Pro is the CPU, not the GPU. It outperforming a 2013 CPU should be the least expectation, IMHO.

rlow120h ago

So it’s on par with the Xbox S….but according to some on here the series S holds back gaming. So what the narrative going to be on the Switch 2? Cricket, Cricket, Cricket………..hmmmmm that’s what I thought

andy8520h ago

Switch 2 has DLSS thats gonna help a lot. Forgetting CP was a last gen game. Let's see if the Switch 2 runs actual new games before running that narrative

DivineHand12520h ago(Edited 20h ago)

Cyberpunk 2077 is not a last gen game. It is a current gen game that was ported to last gen consoles and we saw the result.

That game supports more next gen features than 95% of the games on the market today.

andy8519h ago

Whether or not it struggled it's still a last gen game. That's the way it was originally designed

franwex18h ago

@divinehand

Yeah, so current gen that they made a last gen console for it and marketed it as a ps4 and Xbox one game.

Christopher18h ago

***Cyberpunk 2077 is not a last gen game. It is a current gen game that was ported to last gen consoles and we saw the result. ***

No, it is a last gen game. If it can be played entirely as intended on last gen hardware, then it was designed for that. Zero features other than graphical are missing from the PS4/XBO version of the game compared to any other game. Not even improved AI or the like exists between them. It is a last gen game.

DivineHand12517h ago

@andy85 I highly doubt CDPR wanted to release their game in that state. It got so bad that Sony delisted the game and when it went back up they added a disclaimer for people on PS4.

@franwex that is why they got so much backlash because last gen consoles were not good enough to run the game in a state that matched the footage CDPR was marketing.

@Christopher none of the improvements since Patch 2.0 are available on last gen consoles. That patch brought in many features that are not only graphical and performance improvements. I have linked an article that list some of them
https://gamerant.com/cyberp...

Christopher17h ago

***@Christopher none of the improvements since Patch 2.0 are available on last gen consoles.***

You do realize that this isn't changing your claim that the game was not designed for last gen hardware, right? Future updates not being older hardware compatible isn't the same as what you said at all.

gurp17h ago

still runs at native 720P and less, upscaled to 1080P
that is so last gen
the game might be last gen or in between this gen, but it looks amazing at native 4k on the PC, but I know you cannot compare the Switcheroo 2 to a PC

repsahj15h ago

Borderlands 4 is not a port, but was developed on the Switch 2 along with other versions. Let's check it out and compare it to other versions when they release.

Angyobangyo10h ago

Only consoles players would say CP is last gen

+ Show (7) more repliesLast reply 10h ago
pwnmaster300019h ago

Idk what’s the denial that series S is holding back the stronger series X.

It’s just common sense and the fact that some people won’t except it, it’s pure fanboy logic.
Imagine no series s.
Series X will go crazy man.

franwex18h ago(Edited 18h ago)

Imagine how good the games would look on PS5 if it wasn’t for the Xbox series s bro!

Oh they are also releasing the game on switch 1 and ps4? Nah. It’s the series s.

Michiel198918h ago

imagine no consoles, pc would have gone crazy.

It's not denial because games are modular. why wouldn't the base ps5 hold the ps5pro back then? Do you think that if a game is created for ps, xbox and pc that the pc version is just a completely different thing? because there i can set shadows to low, medium, high, ultra without the ultra version having been compromised. Imagine if they could also do that for the completely stand alone console version...oh wait...

The conclusion yall come to: weakest platform that you don't prefer, that's the one that holds gaming back, but if your preferred platform is weaker than another. the same logic doesn't apply. fanboyism in its ultimate form, its gross.

pwnmaster300018h ago

FRANWEX

yes exactly,
Look at my comment history.
I said it before. pS4 held back the PS5. Prime example horizon forbidden west and burning shore.

Oh you didn’t check because your also a fanboy that thinks I’m only targeting Xbox.

pwnmaster300018h ago

Michiel

Uhh no.
There is a lot of Pc only games that look phenomenal and way better then any console games.

Using PC as an argument for a CONSOLE argument is weak move.

The argument for PS5 and pro is also dumb, because PS5 came out first and that’s Sony’s main platform. Pro is just an enhancement for the PS5. They will never make it its prime developing point.

But series X is the main platform and series s is a downgraded version that needs to run just as good as series x??

SERIES X can never truly meat its peak when Series S is holding it down.

Where PS5 can go as high as it can because the Pro is just there for its better version.

I don’t get how you can be in such denial. It’s literally common sense

andy8518h ago

@michiel1989 the base PS5 doesnt hold back the pro because its designed for the base PS5 specifically. It's not designed for the Pro then scaled back. That's why the S holds the X back because its designed for the X

franwex16h ago

Go back and look at my comment history also. I’ve been critical of the FORCED PARITY that Xbox instilled this Gen. I’m critical of the policy, not the console.

But yeah. The point is that all that Gen argument was essentially moot due to the success of the switch 1 and PS4.

Michiel198913h ago

@andy so you think that for pc, xbox and ps5 they create seperate versions of a game?

But ok lets run with your false theory, wouldn't the xbox game just be made for xbox series s and x then and have no effect at all on the ps5 version?

@pwn the consoles nowadays have the same architecture as pc, they create one version of the game and then just make it work on the non-lead platforms. Also you can see for many trailers from the past, they develop the game with way higher settings than it will actually run and then they downscale. Just look at the watch dogs trailer and then how it turned out for example. Also so many things that are wrong with your xbox statement. Who decided that series x is the "main platform", ps5 is main platform cause it came out first but s and x came out at the same time? and the games don't have to run the same on x and s, they need to have the same features. Like the x version can't have splitscreen for a game while the s don't. one can run at locked 60 fps while the other runs between 30-60fps, no problem at all. You know absolutely nothing about it and about general development of games yet S HOLDS THE INDUSTRY BACK!

pwnmaster300012h ago(Edited 12h ago)

Michiel

If you don’t want to believe then it’s fine.
And none of this is my conclusion but the word of other devs.
Why do you think a lot of switch version don’t come out till later?? Because they need to put extra effort into making it work.

Devs literally came out saying they have to take extra precautions when developing for series s, putting in extra resource and time to make it work.

That’s literally called holding back.

If you run a relay race and you have a weaker and slow partner it doesn’t mean you won’t finish the race but you are being held back from reaching your peak.
Slowing progression to a result is literally what holding it back mean.

Your not as knowledgeable as you think you are.
Facts are fact.

Look at horizon forbidden west and burning shores.
That’s the difference when a weaker console isn’t holding back.

And if Series x isn’t the main platform, why do they show the games running on Series X and not Series S, I don’t think I have ever seen them run Series S first before the Series X. Most of the time Series S is shown way later and everyone is just happy it runs at 30 fps.

“But ok lets run with your false theory, wouldn't the xbox game just be made for xbox series s and x then and have no effect at all on the ps5 version?“

That’s why a lot of games run better on the PS5 and no, no developer is going to release a way better version than the other.
They literally say it all the time they strive to make all platform run the same.
Dumb example.

andy8510h ago

Michel1989 i mean in a way. Console versions are much easier and on a similar architecture. That's why when a PC version is decided on for a game its not as simple as changing the settings. Sometimes it takes a solid year for that PC version to come out. And who said the Xbox versions affect Playstation? I didnt. I said the S holds the X back. Nothing to do with Playstation.

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franwex18h ago(Edited 18h ago)

The forced parity is holding console gaming back-if Microsoft would’ve been successful with the console.

That’s what the complaint was about. It was dependent on the success of that particular console.

Turned out the Switch 1 was gonna be the one holding back gaming, but that was supposed to fail.

It also turned out that last gen held back console gaming as they still make games for it. That wasn’t supposed to occur either. Hehe

Christopher18h ago(Edited 18h ago)

It's all about the CPU. If most studios aim for Switch 2 for their games, then we're being held back one generation based on a single platform. Least common denominator thing. The Series S is a huge struggle for current generation and the problem isn't that it couldn't do it, it's that it couldn't do it in a fashion that Microsoft would want it to be advertised (very low resolutions and heavily reliant on AI graphic generation).

mkis00716h ago

And ms screwed the pooch with designing it with less ram than it actually needed. Failure in design.

PanicMechanic18h ago

Xbox series s isn’t portable dumbass

ABizzel139m ago

The Series S isn’t holding gaming back anymore, because developers are prioritizing base PS5 as their default console, and flat out skipping Xbox is they have to, or giving the Series S whatever it gets and try to optimize later, which honestly is the approach it should have been, but MS wanted parity.

The Series S was holding back flagship development of games that needed more RAM. It has nothing really to do with the CPU or GPU. The CPU is basically the same as the Series X, and the GPU could have been better, but resolution and lower asset settings can fix that in the majority of games.

The problem with the Series S is many games are starting to need that full 12GB of RAM buffer or they’re flat out unplayable. This is why performance on PC GPUs that are more powerful than the consoles in raster, are at times getting outperformed by base consoles because their 8GB VRAM pool isn’t enough and tanks performance nearly cutting it in half.

So if you have a VRAM cap (less than 10GBs) on a console that’s already has a GPU that’s performing at around 1/3 the performance of the Series X & PS5, the developers game is memory starved, and at the time Microsoft had a parity clause, then yes the Series S was holding back development.

Cyberpunk didn’t have a 60fps option on Series S when it first launched, PS5 and SX did. Developers have left out modes, and now skipped Xbox all together, when their games are also having issues on PCs with low VRAM.

The Series S is going to be the platform developers use to port games to these handheld PCs, Switch 2, etc…. DLSS is what is going to help the Switch 2 out tremendously, because Cyberpunk is a 540p game being upscaled to 1080p thanks to DLSS and why it still looks quality.

+ Show (3) more repliesLast reply 39m ago
Neonridr20h ago

why would the Switch 2 be comparable to a Series X or PS5? It's a fraction of the size.

CrimsonWing6919h ago

Welcome to 2025, where efficiency and architecture matter more than size. The Switch 2’s chip is newer and I’m hoping is way more efficient than the PS4 Pro’s dated hardware. Throw in DLSS and some modern tricks, and yeah, it could absolutely outperform something from 2015. I made the comment because it’s not an impressive comparison, whereas… well, you get the picture.

Neonridr19h ago

@CrimsonWing69 - having something equivalent to a PS4/PS4 Pro in your hands is nothing to scoff at. Go look at TLOU2 running on a Pro and imagine having that on the go. Amazing how suddenly PS4 games are ugly now.

anast17h ago

They want current gen. money for their product.

+ Show (1) more replyLast reply 17h ago
ABizzel137m ago

The Switch 2 chip is only newer in release date. Technologically it’s from the same generation of GPUs inside of the PS5 and SX, just NVIDIAs lowest end offering. So it was never a PS5 or for that matter Series S competitor.

Jin_Sakai19h ago

That DLSS magic. Glad Nintendo chose Nvidia.

mkis00716h ago

Well it also costs more because nvidia

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90°

How CD Projekt Red Got Cyberpunk 2077 Running on Switch 2

IGN : Cyberpunk 2077 is a launch game for Switch 2 - here's how developer CD Projekt Red got the ambitious open world running on Nintendo's new hardware.

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hduce3d ago

You are right. It doesn't look good it actually looks great especially for running on a handheld.

Sitdown3d ago

The day for what? Where do you live?

2d ago