Cultured Vultures: For some, picking the best game of 2020 might be a difficult process. For Ash, the answer is incredibly easy: DOOM Eternal.
TNS: "ADHD can be a rather depilating mental disorder, but I've learned to cope with it by always having these games on hand."
For me it's always been fighting games like SF, Tekken, GG etc.. it really gets my mental stack flowing and forced to take a thinking approach as opposed to playing brain dead.
Everyone should be ready to shoot their way through humans and demons by reading about the best FPS games on the PS4.
While some video games overwhelm you with sheer scale, titles like Asura's Wrath and Doom Eternal make you the boss player right upfront.
I tried to like this one, but I just couldn't get into it. The platforming stuff was weird - not all the time, but sometimes it was just a hindrance that killed pace in a game where platforming was not its tightest mechanics. I also didn't enjoy having low pools of health, ammo & shields that were only replenished by juggling multiple cooldown mechanics that also forced you into canned animations. I also really hated how your melee felt super weak - you couldn't get anything into a stagger state, even the fodder, with just melee. That also killed flow.
It also felt super weird that Doomguy felt crazy weak compared to the enemy drones he could control. When I took over as a Revenant to get the Super Shotgun, I had a huge pool of health, huge pools of ammo, my main weapon killed small enemies in one hit and larger enemies in only a few...and this was an enemy I killed multiple of in one go as the Doomguy! And movement was also more interesting because it had a jetpack on top of it all! It felt so weird for the power fantasy part of the game to be taken over by a low-mid tier enemy that outshone Doomguy in just about every way.
On top of the gun switching, mod switching, platforming...there was a weird amount of time where you weren't shooting, but it never felt like in a good "mixing up the pace" kind of way to me. I didn't like the movement either: the dash felt too limited & Doomguy felt like he moved too slow for how much was going on in the game. In some ways it felt like Eternal wanted to be a mechanically overloaded Serious Sam game rather than a Doom game.
I'm sure for those who liked the new mechanics or had the flow of mixing everything up click in the way the devs clearly wanted them to, I can see how this could have been a good game. But after trying multiple times, I just realized it was never going to be for me. Sucks when that happens to a game you want to like, but it happens. And thankfully it was in Game Pass, so I didn't waste a purchase on it lol.