430°

Cyberpunk 2077 Boasts some awesome looking NPCs

CG writes: Take the time to look around Cyberpunk 2077’s Night City’s inhabitants and you will stumble across all manner of unusual and wonderful designs (AI aside that is). We’re playing on PC with all settings set to ultra for full effect. The model details are quite high here but the artistry is incredible.

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cramgaming.com
RaidenBlack1596d ago

They plucked some of the main-character models from last-gen games and added them as NPCs.

1595d ago
bouzebbal1596d ago

Lol is that awesome looking NPC? What a shame..
This is an awesome looking NPC, a 4 year old game..

https://www.google.com/sear...

RaidenBlack1596d ago

and how many are being rendered at a time in a small area?

bouzebbal1596d ago

They still look way better, and that's what the article is about..

Pandamobile1596d ago

Hardly a fair comparison when most of those HZD examples are in cut-scenes (i.e have proper lighting and more bespoke animations).

1596d ago
Babadook71596d ago

You’ve got a point. But lighting is spruced for those closeups giving an unfair advantage.

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Ezio20481596d ago

They look really really bad.

Master-Tonberry1596d ago

Compared to what, the imaginary game in your head? they look great for npc's, especially given the variety and number of them on screen at once.

Angelin1596d ago

It’s not only about rendering/graphics but also their behaviour... very lacking in that department 😕

Duke191596d ago

I was about to say - they look like slightly updated Fallout NPCs. So far nothing about this game has lived up to the hype surrounding it for me, and videos like this seem to be grasping at straws

ChrisW1595d ago

Yeah... Stupid tattoos will do that to anyone.

jznrpg1596d ago (Edited 1596d ago )

They aren’t bad for such a large game but not awesome . Not much interactivity with most of them . From what I’ve heard the world overall looks good but you can’t interact with it unless it’s part of the story or quest which is a bit disappointing . Anyway I’m waiting for the official PS5 version

1596d ago Replies(1)
Pandamobile1596d ago

After walking around Night City, the civilians mostly look good (visually), but they're about a smart as cardboard cutouts.

Most of them barely acknowledge the player's presence, and they don't really have any behaviors other than playing the animation they were spawned into, or aimlessly walking along a sidewalk. This to me is the most disappoint aspect of CP77 so far, after hyping up their open world for so many years, it feels no more alive than games of 5-6 years ago from Ubisoft or Rockstar.

I understand that making believable open worlds is a tough thing to do, but it's pretty clear that they didn't put a big focus on the world-simulation aspect of the game.

Ezio20481596d ago

Exactly. Forget RDR2, even Gta 5 npc and world simulation is way better than this. Atleast NPCs react to your presence in Gta5. And RDR2 is on whole other level.

Ashunderfire861595d ago

I argue that Watchdogs 3 in some ways did a better job with world simulation of NPCs than Cyberpunk 2077 did. This game should have been made only for Next gen and delayed or til 2021 with last generation version canceled.

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50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos4d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic18815d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos4d ago (Edited 4d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy015d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto5d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl35d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS5d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos5d ago (Edited 5d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr5d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

Notellin5d ago

If they did what would that be even do for you?

originaljohn1d 14h ago

Why do you care, are you a developer?

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5d ago
Profchaos4d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked

310°

Cyberpunk 2077 on Nintendo Switch 2 Targeting 1080p Docked, 720p Handheld, at 30-40 FPS

The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?

VenomUK23d ago

Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.

DivineHand12523d ago

I don't understand your comment. Cyberpunk 2077 runs at 1080p 60 FPS on the series S in performance mode and 1440p 30 fps in quality mode.

The series S is more powerful than the majority of the handhelds on the market because it has access to more power while the handhelds have to be constrained to preserve battery life.

gold_drake23d ago

are we really at this point, where we defend older tech?

but i get it, its nintendo, they always get away with that shit.

OpenGL23d ago

The Series S also launched at $299 almost 5 years ago.

RaidenBlack22d ago

We got CP2077 running native on a Nintendo but still no GTA V, which could've easily run on Switch 1.

Rainbowcookie23d ago

On youtube GvG they are playing the demo on switch 2 and it looks good.

Christopher23d ago

Looks like PS4 base model to me. Not sure why 12 year-old hardware quality is a selling point, especially without Ray Tracing.

Rainbowcookie23d ago

Should say good , for what it is and them working a few weeks on it.

Profchaos23d ago

@christopher it's now been confirmed the switch 2 does feature ray tracing and dlss

https://www.theverge.com/ne...

Christopher23d ago

@Profchaos none of it is in the gameplay shown for CP2077 and highly likely extremely limited for games that do utilize it. Much like the PS4/XBO. Again, 12 year old tech.

VariantAEC21d ago

@Profchaos
My phone also has hardware accelerated raytracing. What games use it? World of Tanks and what else? Basically nothing. What Switch 2 games feature any kind of RT?

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Cacabunga23d ago

Smh at the level of ignorance..

Switch 2 is just a base PS4.

RaidenBlack22d ago

@christopher
Nintendo has been targeting a generation older perf since Wii.
Wii stayed at Gamecube perf level, WiiU reached slightly over X360/PS3, but commercially failed.
So, Nintendo Switched to handheld. That's a different architecture space but its a more modern architecture which let it perform much better than the X360/WiiU space and hence was able to stay relevant this long.
Hence Switch 2 continuing the handheld trend and will also be able to continue the perf trend of being able to perform slightly better than the base PS4 level space.
Yes, it should've arrived at least 2 years prior but that's Wii U gen ending early, Switch taking over early and staying relevant for much longer that caused its launch delay.

Jin_Sakai23d ago

It’s a handheld what do you expect. It’s good enough for what it is.

Profchaos23d ago (Edited 23d ago )

The echo chamber hates anything the switch 2 does apparently. Because they hate the price of some games.

Guys wouldn't have coped with the Neo Geo

ZycoFox23d ago (Edited 23d ago )

It's a portable, and it's Nintendo, not unexpected..

If you want frame rate and higher res/textures then just get a PS5 or better yet a good PC.

I wouldn't buy a Switch 2 for third party games unless they were light on the hardware.

VariantAEC21d ago

For the price Nintendo is making Switch 2 an easy skip. That isn't good.

RaidenBlack22d ago

A tiny comment without much context or reasoning, but the upvotes echo the community here.

Kornholic22d ago

The context and reasoning is very much baked into the comment.

Vits23d ago

To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.

When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.

Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.

Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.

Profchaos23d ago (Edited 23d ago )

Really well said to bad everyone even slightly positive about switch is getting hate similar to the pro did.

People just don't like that people enjoy things and probably want Nintendo to fold so we only have one console maker

Vits23d ago

I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.

But that’s something we will have to wait and see.

Profchaos23d ago

@vits I agree game prices are a real problem thankfully third parties appear to have stuck to a traditional price point games like street fighter 6 appear to be available for a far cheaper price than mk world.

I'll be getting the mk world bundle personally. I would prefer the physical cart but when it's half the cost in the bundle it's a no brainer.

I still stand by the fact the hardware needs a chance to prove itself and from what I saw in yesterday's presentation it looks like strong capable hardware NVIDIA have also validated overnight that dlss and ray tracing features are supported on the switch 2 with the df team not seeing many signs of games running dlss in the presentation it seems there might be more to the hardware than we have seen right now.

I don't think downplaying the whole system is fair because of the game prices realistically this will be reflected in retail sales and the market will speak for itself right now Nintendo shares have gone up since the reveal.

Michiel198922d ago

its more the mindset of: if a gaming machine isn't EXACTLY how i want my gaming machines, it's bad.For the audience that they're targeting, it's great except the game prices...thats just stupid, but I suspect they'll get away with it and others will follow suit with their game prices.

Profchaos23d ago

40 on a vrr display can result in gameplay that feels akin to 60.

Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2

Profchaos23d ago

For clarity I'm playing god of war Ragnarok using the 40 fps mode with vrr on ps5 and it's fantastic it should be a standard

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