CG writes: Take the time to look around Cyberpunk 2077’s Night City’s inhabitants and you will stumble across all manner of unusual and wonderful designs (AI aside that is). We’re playing on PC with all settings set to ultra for full effect. The model details are quite high here but the artistry is incredible.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
They plucked some of the main-character models from last-gen games and added them as NPCs.
Lol is that awesome looking NPC? What a shame..
This is an awesome looking NPC, a 4 year old game..
https://www.google.com/sear...
They look really really bad.
They aren’t bad for such a large game but not awesome . Not much interactivity with most of them . From what I’ve heard the world overall looks good but you can’t interact with it unless it’s part of the story or quest which is a bit disappointing . Anyway I’m waiting for the official PS5 version
After walking around Night City, the civilians mostly look good (visually), but they're about a smart as cardboard cutouts.
Most of them barely acknowledge the player's presence, and they don't really have any behaviors other than playing the animation they were spawned into, or aimlessly walking along a sidewalk. This to me is the most disappoint aspect of CP77 so far, after hyping up their open world for so many years, it feels no more alive than games of 5-6 years ago from Ubisoft or Rockstar.
I understand that making believable open worlds is a tough thing to do, but it's pretty clear that they didn't put a big focus on the world-simulation aspect of the game.