Digital Foundry writes, "At last, the question can be answered: can consoles like PS4 or even PS4 Pro run CDPR's latest RPG epic? At least, well enough? Ahead of more coverage on Xbox One machines, we pick apart the opening 3 hours to figure out how image quality is handled, and whether frame-rates hold up well enough to enjoy it - with some surprising results."
CD Projekt RED discusses Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2, with Joy-Con combat, VRR support, and portable performance.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
good lord, so what if the new consoles had not yet been released? would cdpr still have released these muddy looking versions for last gen? ps4 and xb1 look like afterthought versions
That's rough... they either should have stripped back visuals more so it could at least maintain 30 fps or dumped the last gen versions, reminds me trying to play Far Cry 3 on the 360.
Cyberpunk should of been kept a next gen only title, it really doesn't run well on OG PS4, Ps4 slim or Ps4 Pro
This game was built for PC first and foremost. Not the first time consoles haven't been able to keep with the tech. I'm really not sure what people expect here. This game has a ton of systems going on that go beyond just some advanced textures. It is obvious when you are playing the game. The game I'm playing on a PC with a 2080 Super simply isn't going to look remotely the same on seven year old tech.
I'm grateful to have the PC version for this game. I'm sure the PS5 version will look great after the patch