280°

How to turn your Xbox Series X/S into an emulation powerhouse

Console “Developer Mode” offers a way in for RetroArch’s dozens of emulation cores.

Read Full Story >>
arstechnica.com
darthv721340d ago

I forgot all about dev mode. I should do this with one of my spare 1X units. Maybe put that Taco Bell eclipse edition to use....

jairusmonillas1340d ago ShowReplies(5)
Sciurus_vulgaris1340d ago (Edited 1340d ago )

Unfortunately, Xbox one and Series S/X can’t have 100% backwards compatibility with the 360 and OG Xbox library due to licensing.

nickanasty2061339d ago (Edited 1339d ago )

This is precisely the reason i still keep my OG Xbox and 360 around. Really bums me out that games like Max Payne 3 aren't backwards compatible. Yet alone Amped Snowboarding! Would love to play some Amped again in 4k 120fps.

Show all comments (14)
270°

PlayStation 5 PS3 Native Emulation Could Be Held Back by Important Technical Limitations

Due to the Cell processor that powered the system, PlayStation 3 emulation on the PlayStation 5 could be held back by important technical limitations

Read Full Story >>
wccftech.com
TheNamelessOne22d ago

All that processor ever really served was to make game development harder for most people. It's the gift that keeps on giving.

Markdn20d ago

Your right, well up. Till the point they realised how to program it and then it became a monster, they way it off loads tasks to spus and they way it manages this is astounding, I wish they had just upgraded it for ps4 gave it more ram to its disposal as it would truely have been a monster, instead we got an under powered AMD chip and some of the guys here we very disappointed indeed. For a cost point of view it made PS4 more affordable but from a development point of view, we already had the development tools and software

yeahokwhatever20d ago

all that processor did was wipe the floor with its competition. like, badly.

TheNamelessOne20d ago

I remember most 3rd party titles being the runt of the litter when it came to ports that generation.

yeahokwhatever20d ago

EA made a few bad ports in the opening months of the release. compare 1st party titles. go ahead. do it. oh you cant. not even the same league.

Number1TailzFan21d ago

Ignore because they're good at tech/frame rate analysis? K..

1nsomniac20d ago

Ignore because they’re arguably widely recognised as one of, if not the best source in the industry… great logic. Well done.

fsfsxii20d ago

They offer surface level analysis, its like that Tv overlay that displays the framerate, they absolutely have 0 clue with anything development related, or anything behind the scenes, and more often than not, they’re a propaganda machine.

1nsomniac20d ago (Edited 20d ago )

The irony being they clearly do know and they continuously prove that they know.. Relentlessly. If these comments aren’t sarcasm then they’re a sure fire way to make yourself look a bit stupid.

Aggesan20d ago (Edited 20d ago )

I think they're among the best in the business when it comes to frame by frame analysis, but they often speak on topics where they're not more informed than any other interested and passionate amateur. Quite often it's painful watching their show when they state things like facts when they're in fact wrong, and knowing that most of their viewers will assume they're 100% correct about everything they say. I still enjoy them though, especially the retro stuff.

RaidenBlack20d ago

lol, one slightly -ve take from DF and bam! ~ " Ignore "

Huey_My_D_Long20d ago

For those who say DF doesn't know what they are doing...Gotta give us a hard example not a generalized statement.

TheEroica20d ago

Sony beggers raging at DF because Sony can't feed them enough remakes and old generation content to keep them happy. Yikes!

VariantAEC20d ago

DF... the same people convinced PS5 and Xbox Series consoles couldn't do raytracing? The same people who didn't consider PS4 Pro was running AC7 better than Xbox One X due to PS4 Pro's CPU rapid packed math feature while I was telling them to look into it? The same people that are still confused about the PS5's capabilities against XSX's despite all the information being handed to them on a silver platter by Mark Cerny which some smarter gamers with some programming experience have been telling them since the road to PS5 talk was done? Those people?

Yeah, I think I'll continue to pass on any superficial opinion-based observations they make about game developement, too.

+ Show (2) more repliesLast reply 20d ago
neomahi21d ago

Here they are using NATIVE again like they know what it means, they don't.

meganick20d ago

I’d like to see someone explain why you’re getting downvotes. You’re correct. If software is running on native (original) hardware, then it’s not being emulated. If it is being emulated, then it’s not running on native hardware. “Native emulation” seems to be a bit of an oxymoron.

VariantAEC19d ago

DF doesn't know what "native support" means... it doesn't seem like you know either. Native support can mean emulation, but meaning the original hardware is not required, but it also means no downloads. "Native support" means that nothing additional is required to run the software as intended. You can certainly call a software emulation layer on PS3 for PS1 games native support because it ran software from the disc needing absolutely nothing else to work properly. The PS1 hardware was not on PS3, but the games were still natively supported.

Xbox backward compatibility support is not native, no games run from discs without downloading a repackaged app to run. That is not native support and we all agree DF is blatently lying by suggesting it is.

All consoles run repackaged legacy games this gen, which is exactly why the PS3 is still the gold standard for backward compatibility on consoles to this very day. You would simply pop in any PS1/2 disc and they'd just run without needing anything else from anywhere. Apparently, the newer PS3's (no Emotion Engine) still ran the majority of PS2 games.

meganick19d ago

@VariantAEC

First off, you’re using a different term than me. I was talking about the use of the term “native emulation.” But you’re using the term “native support.” Maybe that’s the same thing. I’m not sure.
So from what I gather, “native emulation” means emulation that doesn’t require a download. In computer terminology, I’ve always thought of “native” as implying original hardware, or at least original components.

Eonjay21d ago

Would really love to play some Infamous and Resistance.

InUrFoxHole20d ago

I never understood the love for resistance... I found it the be mid at best. Infamous 2 was good. Would be great to play killzone again

TheNamelessOne20d ago

Outside of the third game, the series was definitely average.

anast20d ago

The concept was cool. I would day 1 a current gen version of the title.

babadivad21d ago

It's only a matter of time before Xbox has PS3 emulation before Playstation because of them dragging their feet.

Bathyj20d ago

Be nice if they did. Be nice to have a reason to get an Xbox again after all this time .

RaidenBlack20d ago

OP's sarcasm comes from Xbox's superior emulation department ... likely the only efficient department at Xbox

Vits20d ago (Edited 20d ago )

I mean... it's really not that far-fetched. Emulation on the Xbox consoles is miles ahead of the PlayStation consoles. The Switch gets close if you jailbreak it, but it lacks power and the cool part about emulation on Xbox is that you just need a $20 dev account to use those features.

And if anything, the Xbox just doesn't have a PS3, Wii U, and Switch emulator yet because it lacks native support for Vulkan/OpenGL 4.3. The moment someone makes a new wrapper or it gets that compatibility, it will be a matter of weeks for those consoles to be playable on it as well.

babadivad20d ago

rpcs3 already perfectly emulates tons of PS3 games on PC. The Xbox already emulates the PS2 far better than Sony. As for the PS3 emulator, the only thing needed is for someone to create a uwp version of RPCS3 and you'll be good to go. There's already a 360 uwp emulator. I suspect RPCS3 will be ported over before the year is out.

Show all comments (54)
90°

Nintendo should protect its IP, but how bad is emulation, really?

Nintendo has once again flexed its legal muscle against emulation, this time swiping at Dolphin. Where do we go from here?

Read Full Story >>
gamescout.co.uk
z2g421d ago

Uuuhhhmmm. Emulation is literally software that imitates hardware to run code on nonsanctioned, no licensed hardware. That code and the architecture it runs on are intellectual property of Nintendo. So you are in fact running software that they own that you got someplace else on hardware that was not licensed nor sanctioned - this is essentially copying and stealing. It’s literally the epitome of what licensing agreements were created for. In that license agreement you agree to running a copy of their game on their hardware under their rules. Even if you can run the actual Nintendo software you purchased from Nintendo, you are still running it on separate hardware which is a violation. Those are the stipulations. That is how bad emulation is.

Rynxie421d ago (Edited 421d ago )

No, stop, just stop. I get it, you're a Nintendo fanboy, but stop it. Really, stop. Nintendo or any medium that targets pirating sites and sues for money, were doing it just for that reason, MONEY. People who tend to pirate for nefarious reasons, weren't going to buy those products to begin with, so Nintendo wasn't going to make a single dime from them. If it was just about protecting IP, they would sue to take down the site, but having some schmuck pay millions? Nintendo would have you pay millions even if you owned a legit copy but also an emulated version. That's how BAD Nintendo is. I mean, they're argument is always "lost of revenue."

Snookies12421d ago (Edited 421d ago )

"you are still running it on separate hardware which is a violation."

Okay, so who does this hurt? If I have purchased a Gamecube. And have purchased a copy of Luigi's Mansion. But want to play it on my PC because my Gamecube is in storage (for example.) How does this hurt Nintendo? Serious question here.

Snookies12421d ago (Edited 421d ago )

Getting so many disagrees for asking an honest question? Kinda weird, but okay, you guys could at least let me know why you disagree. I was just curious.

@Tapani - I can understand that to an extent, especially the part about putting up videos where games are running better than the original hardware. Thanks for at least giving your input! I don't really mess with emulation these days, but it's an interesting topic to discuss.

Tapani421d ago

I fully agree. I don't have anything against the homebrew communities and creations, and I get the "freedom to do what I want with what I buy" argument, but I feel for the people who create art and it's taken from their hands exactly as is, and then put into a container in which it was never meant to be. It's like watching a 16:9 24p movie at 48fps at 4:3 and auto HDR on, and having some image and performance quality problems while at it. That's not how the creator wanted it to be watched, and would not give the cinemas a permission to run it like that.

I feel for Nintendo, they are heart-warming people creating products that are interesting and fun, and then other people take their thunder away and flood youtube full of videos of 8K version of their game, which can at points look better, but may also have bugs that cannot be squashed due to lack of controlled QA environment. Also, Nintendo creates products for a particular screen, with particular hardware and controls.

I get it from both sides, but I would have to take the side of creators on this one. I honestly feel like it is stealing and morphing their products into something they were never meant to be in the first place. I would simply not want someone to do that to something I would create, and would feel personally very bad about that, and like someone stole from me.

Rynxie421d ago (Edited 421d ago )

Emulation is not bad at all. People who use it for bad intentions, weren't going to buy your game to begin with. This is just Nintendo trying to profit by getting money they wouldn't have gotten otherwise. Second, privacy can be good, as sometimes people who originally pirated a movie, or game, ended up buying it because they enjoyed it and wanted to show support. Third, some people use emulation to make their own games, look at the Sega Dreamcast. Fourth, some people own legit copies, but also an emulated version to take it on the go.

Hereandthere421d ago

Only nintendo could get away with trash polices like this. I'm glad they're not in the dedicated home console race anymore. I never supported them, and ill never spend a cent on Nintendo products.

jznrpg421d ago

It’s not our place to decide. It’s their property and it’s up to them.

90°

Nintendo shadow drops firmware update to stop 3DS modding

Nintendo's relentless fight against emulation has led to controversial tactics, but fans remain resilient. Patch 11.17.0-50 aims to disrupt 3DS emulation, but the battle is far from over. Will Nintendo ever embrace their fanbase and find a permanent solution?

Read Full Story >>
rushdownradio.net
428d ago
CDbiggen428d ago

Too late Ninty, I've got it all.

JokerBoy129428d ago

So check this out... I won't update mine lol

Chocoburger428d ago (Edited 428d ago )

Nintendo doesn't want to keep the online store open because they don't care about 3DS or game preservation. But they also don't want piracy, because they don't care about their fans. Nintendo doesn't care about anyone but themselves, and their ability to exert control over their fan base.

IanTH428d ago

Didn't matter. Same day they dropped the update, the homebrew community already had a way around it. Apparently it is already live for EU/JP systems, and one for US systems is around the corner.

FinalFantasyFanatic427d ago

This, it's an exercise in futility and they can't afford to keep patching it every time some gets around it.