Digital Foundry writes, "Developer Capcom charges into the next-gen arena with the superb Special Edition of Devil May Cry 5. You name it, this game's got it - ray tracing support, a 120Hz mode, rapid loading times, and even an inventive use of PS5's adaptive triggers. We look at how the game takes to Sony's new machine, where there are some issues in this early stage that go along with a swathe of great upgrades over last-gen."
Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."
Also added this month: Dragon Ball FighterZ, Sayonara Wild Hearts, Jett: The Far Shore, Just Cause 4 Reloaded.
Perfect for the person like me who wanted to play Back 4 Blood but didn’t want to pay Back 4 Blood
yesss DMC 5 and DBZ fighterz, life is strange
its a very good line up not gonna lie
Daily Video Game writes: "Today, Xbox Store has three new digital game sales for Xbox Series X/S and Xbox One gamers that heavily discount Paradox publisher and open world games, as well as games that are optimized for next gen right now!"
Jesus game plays worst then any of the last gen consoles including the fist Xbox One, WTF is with the frame rate that drops to half of the target, 120fps drops do 60fps, and 60 drops to 30. What a crap game is this Capcom?
Are these upgrades (or downgrades depending on how you look at it) only available in the SE or can a regular version of the game be upgraded to the SE when played on a next gen system?
As it is I already have DMC5 on the XBO and will just play it on the SX.
The ray tracing in this game is awful. LIghts disappearing in the reflection and then popping back in later. It's a mess.
Dynamic resolution would've helped this port a lot. As it is now though, they should simply lower the rendering resolution across the board, especially in the cutscenes to get it closer to the target. Add framecap toggles as an option. It's weird that the game automatically caps the framerate at the refresh rate of the display. VRR would've certainly helped mitigate most of the resulting judder produced by the inconsistent framerate.