210°

Devil May Cry 5: Special Edition - PS5 Ray Tracing + 120Hz Modes Tested

Digital Foundry writes, "Developer Capcom charges into the next-gen arena with the superb Special Edition of Devil May Cry 5. You name it, this game's got it - ray tracing support, a 120Hz mode, rapid loading times, and even an inventive use of PS5's adaptive triggers. We look at how the game takes to Sony's new machine, where there are some issues in this early stage that go along with a swathe of great upgrades over last-gen."

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digitalfoundry.net
Imortus_san1352d ago

Jesus game plays worst then any of the last gen consoles including the fist Xbox One, WTF is with the frame rate that drops to half of the target, 120fps drops do 60fps, and 60 drops to 30. What a crap game is this Capcom?

Jin_Sakai1352d ago

Yea this is a dumpster fire. Won’t be touching the is game on next gen.

RE: The Village is also 30fps compared to current gen RE games being 60fps. Idk what’s going on at Capcom but they need to get it together!

ABizzel11351d ago

It's just a completely unoptimized game. This was basically Capcom dumping their games and engine on PS5 and seeing how far it would go. They added Raytracing and as a result they/we get to see what a high-end raytracing mode, and a more efficient raytracing mode will look like for Capcom this generation.

The problem is again it's a completely unoptimized game, and they will have to do a bunch of patching to get this where it needs to be in all modes. As digital foundry said, the cutscenes should be V-sync and setup with dynamic resolution so it's locked and not jumping all around, and honestly, all modes should be using a Dynamic Resolution if you're going to be doing Raytracing on a console unless it's not a demanding game. This will help lock the framerate at 30fps and 60fps in those modes.

The 120fps mode simply needs a performance patch, as similar GPUs (RX 5700XT, RTX 2070, and RTX 2070s) can run the game at 120fps, with the 2070s peaking out at times in the 200fps range. This is just completely unoptimized.

Jin_Sakai1351d ago

@ABizzel1

It’s crazy considering their engine did well on current gen to flat out mess on next gen. They either need to rework the engine or develop a new engine with next gen in mind.

Necr0philiac1351d ago

PS5 not having a variable refresh rate is disappointing. This isn't Capcom's fault. This was Sony's choice.

StoneyYoshi1351d ago

It's said to be added in a patch. Sony has stated the system does support VRR.

shabz6661351d ago (Edited 1351d ago )

I would suspect it’s their engine. They’ve delayed ray tracing on series x , not putting it on series s, reports of development issues on next gen hardware for re8. It’s probably the scalability of their engine. Which is weird because it is one of the best engines for quality and performance this gen.

Also VRR seems to be the safety net for any of these 120fps games to avoid any screen tearing. Really curious to see how black ops handles this.

Alex on twitter had mentioned that ac Valhalla has a lot of screen tearing on non vrr displays for series x.

Darkwatchman1351d ago

They say RT is delayed on Series X, but I was playing today and both graphics and performance RT modes are right there

shabz6661351d ago

@Darkwatchman

Really? Didn’t they say they would patch it later? Weird. How does it run compared to ps5 above?

Darkwatchman1351d ago (Edited 1351d ago )

@shabz. Yes, really. If you want proof, you can find me on Twitter and dm me @Darkwatchman28 and I can show you pictures. As for how it runs, I’ve only played on the 4K mode with ray-tracing off and it runs fine. I’ve noticed no drops or judder, but I’ve also only played the first 2 missions. Haven’t gotten to the first stress mission they Test in the video yet because I’ve been focusing on installing everything else and playing other games a bit

Darkwatchman1351d ago

The standard mode without raytracing and without high framerate mode on runs fine on Series X. None of the other modes are even worth a look to me.

1351d ago
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darthv721351d ago

Are these upgrades (or downgrades depending on how you look at it) only available in the SE or can a regular version of the game be upgraded to the SE when played on a next gen system?

As it is I already have DMC5 on the XBO and will just play it on the SX.

mrsolidsteel201351d ago

They’re two separate versions. There’s no smart delivery for this game for the Series X.

Necr0philiac1351d ago

Xbox Series X/S is capable of having a variable refresh rate. The frame rate will be able to be locked. PS5 doesn't support it.

ABizzel11351d ago

The framerate won't be locked because of VRR. VRR simply allows your display to adjust to whatever fps is being produced, as a result reducing jutter and screen tearing, and PS5 will have VRR support added in a future update. They did the same thing with their Sony 900H / 90H 4KTVs, so the problem will be somewhat "fixed" in this game.

Necr0philiac1351d ago (Edited 1351d ago )

@ ABizzel
Your right. I was confused. But it's weird Sony doesn't support it. Xbox review will come in a couple days. We will see how they compare to each other soon.

mrsolidsteel201351d ago

@Necr0philiac

I don’t believe VRR will lock the framerate, but I’m far from tech guy.

In any case, this issue appears to be on the Series X as well, just check AGC on YT.

It just looks like the game was unoptimized on both platforms. Hopefully capcom sends out a patch to resolve this issue.

SlothLordPootus1351d ago

Many people forget that VRR requires an HDMI 2.1 capable tv or monitor, of which most do not have. I decided to buy one (x900h) for next gen specifically, as I had been holding off on 4k anyway. But all those who have bought 4k TVs before this year will not have that capability. This means that no matter what console you're playing on, xbox or PS5, a stable frame rate is still key for most players.

mrsolidsteel201351d ago

@Necr0philiac

Apologies, it’s ACG on YT.

+ Show (2) more repliesLast reply 1351d ago
DerfDerf1351d ago

The ray tracing in this game is awful. LIghts disappearing in the reflection and then popping back in later. It's a mess.

I_am_Batman1351d ago (Edited 1351d ago )

Dynamic resolution would've helped this port a lot. As it is now though, they should simply lower the rendering resolution across the board, especially in the cutscenes to get it closer to the target. Add framecap toggles as an option. It's weird that the game automatically caps the framerate at the refresh rate of the display. VRR would've certainly helped mitigate most of the resulting judder produced by the inconsistent framerate.

70°

5 Years Later, Devil May Cry 5 Still Quenches My Hack-And-Slash Thirst Like No Other

Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."

410°

PlayStation Plus lineup for January: Back 4 Blood, Devil May Cry 5: Special Edition, Life is Strange

Also added this month: Dragon Ball FighterZ, Sayonara Wild Hearts, Jett: The Far Shore, Just Cause 4 Reloaded.

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blog.playstation.com
Duke19560d ago

Perfect for the person like me who wanted to play Back 4 Blood but didn’t want to pay Back 4 Blood

frostypants559d ago (Edited 559d ago )

B4B is the definition of mediocrity. It feels like it should be good, but it's just...off somehow. Then you remember L4D/L4D2 and how much a remaster of that would be more fun. One day, please, Valve?

Dirty_Lemons559d ago

Sad though isn't it, it had all the genetic makeup needed to be L4D3 - but, as you said, something felt off. Plus I hated that card system. It overcomplicated a great formula.

gold_drake560d ago

yesss DMC 5 and DBZ fighterz, life is strange

its a very good line up not gonna lie

Knushwood Butt560d ago

Yep, was waiting for dmc5.