Today, we’ve got an opinion piece on the complications of tackling adult themes in video games. Why? Because we’re fascinated by what it takes to push the art of games forward. We don’t want to shy away from the complicated perspectives around art, whether it go high-brow or low-brow. And today’s author who is a creator attempting to measure his own work (and its mainstream criticism) to find a newfound perspective.
Available right now on Xbox, PlayStation, Switch and PC is the latest from a prolific KEMCO team - Horrific Xanatorium; a horror Visual Novel
"The Singapore-based indie games publisher Spiral Up Games and Qingdao/Shandong-based (China) indie games developer Aluba Studio, today announced with great happiness and excitement that their hacking adventure "Cyber Manhunt 2: New World" is coming to PC via Steam EA on May 10th, 2024." - Jonas Ek, TGG.
"The Berlin-based (Germany) indie games developer Tarock Interactive today announced with great delight and happiness that their open-world survival/crafting game "Lost Legions", is now currenly in development for PC." - Jonas Ek, TGG.
Because Children play them,
And 9/10 adds nothing to the experience.
There was more sex/nudity in games in the past than there is now. And we all know what happened that got it censored.
It's not just nudity, but it's violence, racial themes, and any other themes that may trigger the faint of heart. Video games are unfairly viewed as entertainment solely for children, so when a Karen sees mature themes, they lose their top.
1) Video games are largely considered to be "toys".
2) When usually attempted, the application of sex and/or nudity tends to be juvenile.
3) Mainstream culture has no real understanding of the term "personal responsibility". The ESRB, the MPAA, though systems meant to inform parents what they should or should not let their children play or watch, is often never used.