This week on COG Considers, we try to figure out why the entire gaming community is still mourning P.T. Is it just because we all want a new Silent Hill game? Probably.
A YouTuber has datamined Silent Hill 1999's code, revealing what appears to be some interesting concepts for scrapped monsters.
How decades of living and working in the biggest city in the world have influenced Bokeh Game Studio.
Konami is ready to revive the Silent Hill survival horror series with several new games, but the same strategy will never work for Metal Gear.
Partly because we want a new Silent Hills game. But partly because it was teased so interestingly, and wasn't even hinted at at the time. Because it was a cool collaboration between two interesting minds in their respective fields. Because it did something different, and wasn't a bog-standard horror game/walking-sim. And, of course, there's the "forbidden fruit" aspect - Konami took it away, and we always kind of idealize (and desire) what we can't have. It's a potent mix.
PT is destined to become a classic, talked about for years to come. It's not simply because we still want a Silent Hill game but because it was a look at what could've become a Silent Hill game and what could've looked promising.
Because it is simply the most brilliant horror game demo ever created. Kojima should focus his quirky odd tastes on making horror games instead of whatever death stranding is supposed to be.
Konami sucks and pretty much all of their great IPs are lying dormant with the exception of their yearly FIFA game. It's ashame too because they have a lot of good games too.
Who tried that teaser knows exactly why people are asking for it. It was something amazing, from the atmosphere to the puzzle. Of course if you don't like exploring or checking around to solve misteries you don't like it. You need patience. Someone hated it because he/she just run in loop without knowing what to do.