6 Ways of Improving Breath of the Wild’s Sequel

KeenGamer: "The beloved Breath of the Wild is not without its flaws. Our list highlights these weaker areas in the hope of seeing them rectified in the sequel. While we first have the Age of Calamity prequel to look forward to, Ganon’s return is nigh. For a more gripping experience, we hope Nintendo considers these Breath of the Wild sequel improvements."

Read Full Story >>
phoenixwing1067d ago

Permanent weapons would be a huge improvement

Nodoze1067d ago

THIS!! Remove the ridiculous breakable master sword. A ridiculous mechanic that needs to be eliminated.

septemberindecember1066d ago

I liked it, and would prefer they didn't remove it.

1066d ago
Neonridr1066d ago

I don't mind durability. But give us a blacksmith or something for pete's sake. Let us repair our stuff.

potatoseal1067d ago

Don't have just 'puzzle shrines'. It can be argued that the game is a glorified puzzle game. Have actual Dungeons with puzzles and monsters and mini bosses in there and make it feel like you're earning something valuable for going through them.

Weapon degradation is nowhere near as fun as just earning new weapons or getting materials to upgrade the weapons you have and like. Don't have them break down.

DO NOT, add 900 collectables, like Seeds. It's boring as hell and complete overkill.

More enemy variety.

Better and more thought out side quests, instead of the terribly bland and boring ones they had. Make LESS of them but make them more deep and meaningful.

You don't need 120 'shrines'. Quality over quantity. Once again, make less, but make them more intricate, challenging and rewarding as I said above. Dungeons/Shrines

I only played the game once when it came out, but I did every single Shrine and got well over 100 seeds. There is so much that can be improved upon.

The game was not a 10. More of an 8/10 or a 9/10.

Levii_921066d ago

I agree with everything that you said especially quality over quantity and yes it’s not a 10 and it never was but it is an excellent game and the open world design is top notch.. the main star of the show.

Levii_921067d ago

Permanent weapons and shields,actual story,better end game stuff and jesus christ better battle and shrine themes please.

1066d ago
fitofficial1066d ago (Edited 1066d ago )

-fix durability with perms or repairs
-less forced animations buying items or upgrading armor
-fix lock-on
-longer dungeons
-unique equipment and better rewards for exploration
-recipe book you can re-cook without selecting ingredients each time

averagejoe261066d ago (Edited 1066d ago )

- A full, interesting story
- An explorable world filled with more than repetitive shrines and copy/paste enemies
- Better weapon system

nommers1066d ago

Why are people even mentioning story? I mean it would be nice but it's completely bizarre for anyone to expect zelda games to have a good story when they never did.

Show all comments (13)

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

Read Full Story >>
closed_account60d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing60d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion59d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies60d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_59d ago

one of the most boring games of the year

Christopher59d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account59d ago (Edited 59d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine59d ago (Edited 59d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account59d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned59d ago (Edited 59d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp59d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick59d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty59d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree59d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.