KeenGamer: "The beloved Breath of the Wild is not without its flaws. Our list highlights these weaker areas in the hope of seeing them rectified in the sequel. While we first have the Age of Calamity prequel to look forward to, Ganon’s return is nigh. For a more gripping experience, we hope Nintendo considers these Breath of the Wild sequel improvements."
Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”
Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\
I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.
I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.
Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.
Permanent weapons would be a huge improvement
Don't have just 'puzzle shrines'. It can be argued that the game is a glorified puzzle game. Have actual Dungeons with puzzles and monsters and mini bosses in there and make it feel like you're earning something valuable for going through them.
Weapon degradation is nowhere near as fun as just earning new weapons or getting materials to upgrade the weapons you have and like. Don't have them break down.
DO NOT, add 900 collectables, like Seeds. It's boring as hell and complete overkill.
More enemy variety.
Better and more thought out side quests, instead of the terribly bland and boring ones they had. Make LESS of them but make them more deep and meaningful.
You don't need 120 'shrines'. Quality over quantity. Once again, make less, but make them more intricate, challenging and rewarding as I said above. Dungeons/Shrines
I only played the game once when it came out, but I did every single Shrine and got well over 100 seeds. There is so much that can be improved upon.
The game was not a 10. More of an 8/10 or a 9/10.
Permanent weapons and shields,actual story,better end game stuff and jesus christ better battle and shrine themes please.
-fix durability with perms or repairs
-less forced animations buying items or upgrading armor
-fix lock-on
-longer dungeons
-unique equipment and better rewards for exploration
-recipe book you can re-cook without selecting ingredients each time
- A full, interesting story
- An explorable world filled with more than repetitive shrines and copy/paste enemies
- Better weapon system