Zenji Nishikawa writes: "I had the opportunity to interview Mr. Yasuhiro Otori (Sony Interactive Entertainment PS Product Division, Hardware Design Division, Mechanical Design Department), who recently revealed the internals of the PS5 in a breakdown video. I was able to question Mr. Otori on additional details that weren't expressed in the original breakdown video."
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
There is some really good information in the latter part of this article and specifically they detail compatible SSD expansion sizes. A great deal of depth also on the materials and reasons for design choices, particularly the size being driven by the desire for a single mainboard construction.
"The volume of the competing product " Xbox Series X " is about 6.86ℓ, so compared to this, the normal PS5 is about 1.05 times, and the PS5 digital edition is about 0.93 times. "
He said the fan is so big so it can run at less RPM, meaning it'll be quieter than most other fans.
He also stated that having the PS5 vertical or horizontal has no effect on cooling.