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810°

Yasuhiro Otori Interview: Questions About the Internal Design of the PS5

Zenji Nishikawa writes: "I had the opportunity to interview Mr. Yasuhiro Otori (Sony Interactive Entertainment PS Product Division, Hardware Design Division, Mechanical Design Department), who recently revealed the internals of the PS5 in a breakdown video. I was able to question Mr. Otori on additional details that weren't expressed in the original breakdown video."

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morganfell1703d ago (Edited 1703d ago )

There is some really good information in the latter part of this article and specifically they detail compatible SSD expansion sizes. A great deal of depth also on the materials and reasons for design choices, particularly the size being driven by the desire for a single mainboard construction.

1703d ago Replies(1)
SullysCigar1703d ago

Yeah, it was interesting to get a little more insight on specifics. I was interested to find out that volumetrically the PS5 is only 5% larger than the Series X given all the fuss that's been made. In fact, if you look at both versions of the PS5, it's actually slightly smaller overall than the SX. It's funny because everyone was in agreement that the PS5 at least seemed bigger going on what we've seen.

The thing is, the Series X is shaped like a block, which is deceptively spacious compared to something more sculpted. At the end of the day, they're both big, but if that means they're reliable, cool and quiet, I'm fine with that.

dcbronco1703d ago Show
1703d ago
crazyCoconuts1703d ago

"The volume of the competing product " Xbox Series X " is about 6.86ℓ, so compared to this, the normal PS5 is about 1.05 times, and the PS5 digital edition is about 0.93 times. "

Christopher1703d ago

I'll barely be able to squeeze the PS5 into my current entertainment area situation with it standing vertical next to the TV. I'm going to have to invest in a new TV stand before I get my Series X late next year. Otherwise, it's just not going to work.

ziggurcat1703d ago

Yeah, I gotta figure out my situation, too. I think I have room on the top of the cabinet I have, but it'll be tight.

Baza1703d ago

Yea this thing ain’t gonna fit in my TV stand. Oh well. More than happy to make room for this beast!

crazyCoconuts1703d ago

It'll fit fine in my rack laying horizontally

Christopher1703d ago

@crazyCoconuts: I have 16" space horizontally (4 spots at 10x16" in size). If it was a good 2" space, I'd consider it, but that's only 0.6" for all that heat dissipation. I'm not going to take that chance. My plan is to buy a new unit that gets rid of separators and instead uses rear shelf braces for TV support throughout and just one long shelf below it.

Muzikguy1703d ago (Edited 1703d ago )

I'm just going to put my PS5 on top of a speaker. I will have to invest in an HDMI splitter though since there's no optical out this time

Bobertt1703d ago

Get a drill, nails, and some wood.

FyBy1702d ago

It should fit into any standard tv closet. It has sub hifi dimensions.

Christopher1701d ago

***standard tv closet***

Most "TV closets" do not support 16" width or standing, actually. Most "TV closets" are designed around sub-42" TV sizes and drawers/shelves to match. Now, TV stands, do have a larger focus on wider shelving and more open. I have one of those from about 14 years ago, great for my 65" TV. But, just not enough space on the shelves for it.

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Melankolis1703d ago ShowReplies(1)
aaronaton1703d ago

He said the fan is so big so it can run at less RPM, meaning it'll be quieter than most other fans.
He also stated that having the PS5 vertical or horizontal has no effect on cooling.

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60°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Goodguy0121h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK1h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

130°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

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gigoran89h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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