Another uneventful week where new releases are concerned. But Mike has finally completed FFVIIR and we get around to discussing the history of (single-player) Final Fantasy combat mechanics since X, noting especially the similarities between XIII and VIIR. We also treat the magnetism and inner consistency a universe and story require to really PULL you through to the end of a beefy open-world experience.
X was pinnacle combat for the entire Final Fantasy series. Sadly it's all been downhill since.
Love the old school combat but damn was ff7 Remakes combat not excellent.