370°

Who is Final Fantasy XVI Director Hiroshi Takai?

Being named director of a mainline Final Fantasy game is a highly coveted position that very few people have been able to hold. With the reveal of Final Fantasy XVI, a new man joined this small group: Hiroshi Takai.

Although he has been at Square for almost thirty years, he is certainly not as well-known as the likes of Yoshinori Kitase or Tetsuya Nomura - not to mention Naoki Yoshida, who happens to be this new game’s producer. Takai is certainly more renowned in Japan, thanks to his contribution to the cult SaGa series and to FFXIV’s successful rebirth. But, unless Yoshida steals the show, Takai will most likely find himself in the spotlight in the coming months.

While gamers are waiting for new details about FFXVI, now is the right time to learn more about the person helming the project.

S2Killinit1687d ago (Edited 1687d ago )

Long history of working alongside other FF developers.

1686d ago
343_Guilty_Spark1687d ago

I don't know but the FF looks shallow as a kiddie pool

northpaws1687d ago

It is shallow because it was announced in Sony's showcase, and it is not clear if it is timed exclusive. If it is announced as an XBox exclusive, then it is the deepest game in this universe.

/s

343_Guilty_Spark1687d ago

Shallow because it barely looks like a Final Fantasy. Why hasn't a mainline one done anything with a feudal Japanese theme. The obsession with Western culture is mind losing.

S2Killinit1686d ago

Wait wait wait soo its shallow because you dont agree with the setting?

+ Show (1) more replyLast reply 1686d ago
SullysCigar1687d ago

Oh dear, does 343 know you judge games on how they look?

Be interested to hear how you came to that conclusion though - care to share?

_Decadent_Descent1687d ago (Edited 1687d ago )

@ 343_Guilty_Spark "Shallow because it barely looks like a Final Fantasy."

Um, what? It's finally looking more like a FF than it has in years. Knights, dragoons, mages, chocobos, moogles & summons are all hardcore staples of FF. I'm guessing you probably started playing the series in the Playstation era.

1687d ago
CosmicTurtle1687d ago

It looks shallow because it is not in feudal Japan? I think the reason they are not set in feudal Japan is the fact they have always been a homage to early western RPGs like Wizardry and Ultima. They made a slight jump away from six onwards, and doubled down on the futuristic meets magic aspects after the success of VII. There have been characters and elements that have made nods to Japanese and Asian history. But it’s hard to complain that something is not like Final Fantasy then ask for something unlike any Final Fantasy afterwards. This title is clearly a return to roots entry like 9 was:

DarXyde1687d ago

Right, I'm sure that's your issue with it. 🙄

There's no other reason you'd say something like that. Nope. None at all.

+ Show (1) more replyLast reply 1686d ago
Dabigsiebowski1687d ago

People actually like Tetsuya Nomura as director? That's news to me. He is a great artist but I'd prefer my FF games to actually have an edge rather than emo tween status. Dude has ruined the Franchise this decade if you ask me.

LegoIsAwesome1687d ago

He ruined Versus XIII with its long development then pass it to Tabata. Tabata did his best despite the massive bs SE and Nomura did to XV.

Then he also ruined VIIR by that different timeline and sequel bs

RPGer1686d ago

You are so wrong and miss infrormed or just guessing thing from you own interpretations.

Versus XIII development was begun since KH2 final mix release (aprox). The testing literary used KH2 engine, where you can see the city and overall idea on that engine. Furthermore, Nomura was so serious about it that he asked for the best SE teams which is from VII, VIII, IX, Dissidia etc. As we could see from 2007 trailer the game had established ideas, the problem begun, when PS3 annouced SE annouced the FCN which had Agito Versus and OGXIII. That was catastrophic because non of these where ready. The only green light was for XIII to go full production and guess what? It was stuck developers where in trouble they don't know how develop a HD game and couldn't done things efficiently due to bad SE choice of forcing engine. Then they pulled Versus XIIi team and asked them to develop XIII and help that to release XIII ASAP. Agito was on different directions from mobile to PSP that have been done by Tabata whom ruined the whole Type 0 hype by mediocrity. Back to Versus XIII, Nomura was really into it so he developed it by small team and what you see as trailers was by really hard works, which SE didn't appreciate it at all, because even after XIII release (bad), they decided a fast cash maker trilogy. NOT only that XIV released and was really horrible even for mobile games standards. So again whne nomura just had his team back, SE pulled the team for the intrest to correct things for XIV. Versus XIII at that point was really doing well to finalize the ideas and start doing the lines and whatsoever. Suddenly Type 0 released only on Japan, the XIV RR released, Nomura had his team back then after good progress SE decided to pull Nomura back (to fast developing KH3) and gave Versus XIII to Tabata which he ruined. Tabata removed all good part from Versus Trailers. Some arguments says "oh that wasn't even a thing nothing was ready", maybe but even Tabata own trailer in 2013 was far smoother, better in every aspect from what we got as final product. Again mediocrity strikes from tabata who left the project when his defenders said "oh he will explain things in DLCs" eventually he left the teams and cancelled every important stories that should be in OG game and not shallow episodes. Nomura never had a chance to develop Versus. It's all SE fault.

MWH1687d ago

You're absolutely right. In my opinion Final Fantasy lost its way when Sakaguchi left. It's a team work no doubt but he was the heart and brain of the franchise.

Lore1687d ago

@legols

You sound foolish, as you know absolutely “nothing” other than speculation regarding Tabata and what transpires internally over at SE. Also, what exactly his Tabata accomplished during his time at SE?

And regardless of differing opinion, I will proudly stay true to my opinion in that the new direction of where Nomura & the writers are taking the story. is exciting and mysterious. And I look forward to seeing where it goes. You can call it convoluted all you like, but at the end of the day Nomura and the other execs are “smart.” They understand that the original story is still there for anyone who so chooses to play the game and believe in that lore alone. But they’ve also established this alternate timeline to interweave thoughtful elements and expand on the universe as realistically as possible (given Final Fantasy standards).

gold_drake1687d ago

Tabata directed Crisis core and type zero. both great games.

dont spit ur poison if you dont know all the facts.

Nomura is a great artist and character dev, but not a Game director.
there's nothing wrong with that, but the mess that is Kingdom Hearts is mostly because of him.

now i dont know what happened with FFversus 13 and their internal shitshow that is square, but let me tell you, Tabata did the best with 15 than anyone could have done at that point.

Lore1687d ago

@curtain

I’m well aware of the games Tabata directed. It was a rhetorical question. Those two games were nothing to write home about. And in regards to your opinion on Nomura, to each his own. There’s been games where he was the director and they turned out as masterpieces, and others that were lackluster (KH III). In my opinion, tech and mismanagement of resources by SE is what doomed Versus XIII, not one man

LegoIsAwesome1687d ago

Games he directed and turned into masterpiece? You mean that KH3 that turned into cringefest? You mean how KH3 DLC was suppose to give some answers but left players with more questions? You mean how everyone grew up matured a bit then Sora is still this kid from KH1? Ohhh okay. Sure man defend your Nomura. They better off leaving him in character design than giving him the director role

_Decadent_Descent1687d ago

Absolutely. He's extremely overrated and has ruined FF for a long time, imo.

+ Show (1) more replyLast reply 1686d ago
Lore1687d ago

Anyone else notice how the combat in this looks similar to using “Gotterdammerung“ in FFVII Remake. Which was super satisfying and if the entire game is going to feel that way in combat we’re in for a real treat

solideagle1687d ago

They hired Dmc5 combat designer for FF 16, it looks more action oriented. I am excited for it and hope that this is a complete game rather dlc heavy xv

Lore1687d ago

My mistake everyone, I meant to say “
Cloud’s “Counterstance” ability in Punisher mode. Not Gotterdammerung, which is his limit break. Both are satisfying, but counterstance is pure nostalgic bliss every time it’s pulled off

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv721d 14h ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit17h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox12h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga9h ago(Edited 9h ago)

Remember Star Wars Kinect announcement? Biggest laughable acting seen

JimmieSpieker8h ago

N­o E­x­p­e­r& #173;i­e­n­c 3;e N­e­e­d­e& #173;d, N­o B­o­s­s O­v­e­r i­l Y­o­u­r F­D S­h­o­u­l& #173;d­e­r… S­a­y G­o­o­d­b& #173;y­e T­o Y­o­u­r O­l­d J­o­b! L­i­m­i­t& #173;e­d N­u­m­b­e& #173;r O­f S­p­o­t­s O­p­e­n you just need to go on (__)

JimmieSpieker8h ago

No need to do anything just simple work to do just visit here....

rlow17h ago(Edited 7h ago)

Do you mean about project Milo?

+ Show (2) more repliesLast reply 7h ago
-Foxtrot1d 13h ago

It was built on lies Peter...you know this.

isarai1d 10h ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt1d 7h ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai1d 2h ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude13h ago(Edited 13h ago)

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

Read Full Story >>
videogamer.com
jznrpg2d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast2d ago

They wanted something cheap.

RaidenBlack1d 16h ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher1d 15h ago

Todd ego too big for that, IMHO.

Azurite2d ago

Remasters can take longer than that.

Dandizzle2d ago

not true, look up star wars first assault.

ZeekQuattro2d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac1d 23h ago (Edited 1d 23h ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

Show all comments (10)
90°

InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity

The director of InZOI claims that major viral glitches like kidnapping are very problematic but they're the cause of freedom.

Read Full Story >>
videogamer.com
The_Blue2d ago

Hitting kids with cars is hilarious? school shooting logic, incels.smh

Flewid6382d ago

Sadly they make up the bulk of our community.

lucasnooker2d ago

Everyone’s always complaining all of the time. It’s exhausting

AndrewM1d 23h ago

Your complaining about complaining? Huh.