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140°

Godfall Has No Fetch Quests; Side Missions Are All Combat-Based

Technical Producer Dick Heyne talked with GameByte about how Godfall’s side missions work.

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Community1716d ago
lukasmain1716d ago

Well that's good news. I'm def buying this game. I love the challenge and the combat.

NecrumOddBoy1715d ago (Edited 1715d ago )

Side Quest: “Go cut down 15 stalks of grain.”

Me: “Then what? Bring them back?”

Quest: “No. Then kill them?”

gold_drake1716d ago

thats good
now get rid of that "always online" and we're good ha.

NEXUS-61716d ago

Strange choice that - have they given any valid reasons for it?

gold_drake1716d ago

not that i know of sadly. some people speculate that we're gonna get loots and all that, but its not a service game according to them haha just weird

Vits1715d ago

I'm not sure if that is good or bad to be honest. Sure fetch missions are not popular. But having only combat missions don't look like a big of a improvement.

Shane Kim1715d ago (Edited 1715d ago )

Reminds me of Gears 4. Just wave after wave of combat encounters aren't fun either.

l33t_haxx0r1715d ago

if I do 1 mission that gives me and item after killing something that I need for a quest I will be ourtaged

mch2011uk1715d ago

This game is just a tech demo..... For £69.99.

1715d ago
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20°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Community7m ago
Goodguy0118h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

120°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

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Community9h ago
gigoran86h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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