Technical Producer Dick Heyne talked with GameByte about how Godfall’s side missions work.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Well that's good news. I'm def buying this game. I love the challenge and the combat.
thats good
now get rid of that "always online" and we're good ha.
I'm not sure if that is good or bad to be honest. Sure fetch missions are not popular. But having only combat missions don't look like a big of a improvement.
if I do 1 mission that gives me and item after killing something that I need for a quest I will be ourtaged
This game is just a tech demo..... For £69.99.