580°

Nintendo Switch "Next-Gen" Hardware Hinted at by Monster Boy Developer

FDG Entertainment, developer of Monster Boy And The Cursed Kingdom, recently hinted at a Nintendo Switch "next-gen" hardware in the works

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wccftech.com
1735d ago
Outlawzz1735d ago

I would like to see a new one. It's been three years I'm ready for an upgrade lol

SullysCigar1735d ago

Rumours are for next year, I believe. At least for a Pro if not an overhaul as such.

indysurfn1734d ago

Yeah pro rumores are for early 2021

One thing that article did NOT mention is that Monster boy is at 120 FPS! Not just native 4k.
The developer did not say the SWITCH would not be 4k or 120FPS for SwitCH!

1734d ago
bouzebbal1734d ago

Question Is if zelda will be exclusive to it like they did with some new 3ds games at launch.. Could be the case.

mikeslemonade1734d ago

Too little too late for Nintendo. The pro should have been out already.

+ Show (1) more replyLast reply 1734d ago
UnSelf1735d ago

It takes the sequel of a game to come out in three years and y’all want a whole new system. Lol this generation I tel u

Outlawzz1734d ago

Yes, I want to be in this generation not the last one. The switch launched with outdated tech it's simple as that, no matter how much you want to cling to yours.

That said, nintendo is probably on your side, they are slowest to adapt to anything.

UnSelf1734d ago

I havent own a nintendo console since N64

FinalFantasyFanatic1734d ago

I know, it's the same with the PS4 and Xbox one, people just want shiny new things all the time and I don't understand it (own something for two or three years, buy a new one). I honestly thing they want consoles to be treated like phones where you upgrade every other year even if there's no significant difference.

Teflon021734d ago

Outlawzz by technicals, Switch is actually 9th gen with PS5 and XSX/S so even if you say that/ They were okay specs for when it released. If they rush a next system it'll just be the same situation again. It's better they wait it out a bit

Outlawzz1734d ago

@unself so your commenting on a switch article and don't even have the product or support the company. Trolls will be trolls I guess*Facepalm*

@teflon02
Yea nintendo is stuck in this awkward in between generations type thing they set themselves up with. So that when they put new tech in it's already behind the competition. It actually makes sense to wait from that perspective.

I just feel if the switch had better specs closer to ps4 or xb1 at release it wouldn't be as much of an issue for me personally since I feel the graphics for ps4 are more than adequate and don't hugely limit developers, so much so, that I don't feel the need to upgrade to ps5 or series x just yet. Switch specs I feel really do hinder many of the bigger developers.

UnSelf1734d ago

so i have to own the system just to speak on it? I cant just keep up with current news until i find something worth my money, huh

Outlawzz1734d ago (Edited 1734d ago )

@unself
Of course you can. But Your comment was obnoxious, generalized, and did nothing to spark an actual conversation about the topic. It's the equivalent of a spam comment.

+ Show (4) more repliesLast reply 1734d ago
Lore1734d ago

I’m mainly waiting on an achievement system where Mario Coins and Stars are the trophies

-Foxtrot1734d ago

If they have a portable only Switch out now with joycons attatched and they have their standard portable/home console Switch then I would love to see a home console only Switch.

Pro Controller / Updated Gamecube Controller

Bigger Memory

Little bit more powerful which allows developers to focus on home Switch versions if they want

+ Show (1) more replyLast reply 1734d ago
bouzebbal1735d ago

Hope so, then they stop with the ports.. Current switch is wii u 1.5 nothing more.. Port machine..

whitbyfox1735d ago

Mario Odyssey 97 metacritic.

No single Sony or Microsoft exclusive is higher.

PS4 is port machine bioshock collection, nathan drake collection, resident evil collection, devil may cry collection, gta collection, etc etc.

TheScotsman1735d ago

Mate, I don't often comment but your talking nonsense. Did you miss that last 7 years of awesome ps4 exclusive?

bouzebbal1735d ago (Edited 1735d ago )

I never said Nintendo games were bad, I said switch was a port machine. Learn to understand what you're reading.

The question is, what would switch have left if you take wii u ports away??? Zelda Mario U luigi U Mario kart toad... So don't go there.. PS4 has lots of 1st party exclusives.

Father__Merrin1735d ago

Switch is a port machine it's not worth it for core gamers.

mkis0071734d ago (Edited 1734d ago )

I'll take new IP's over yet another Mario, Zelda, Kirby, Donkey Kong game thank you. It's like Nintendo is afraid that no one will like anything but their old IP's.

For every sequel Playstation gave us this gen, they also gave us a new IP. Ratchet=Bloodborne. God of war= Horizon Zero Dawn. Infamous SS=Days Gone. The Last of Us=Ghost of Tsushima...Then there is Until Dawn, Astro Bot, Detroit, The last Guardian.

Left out a bunch of games like Spider-man to make my point. Take away ports and sequels on switch and what do you have? Ooya?

oh and ps4 has 13 exclusives in their top 50 while switch has 10...Interesting how we can make the goal whatever we want huh? Above an 85 on meta everything is gravy.

1734d ago
northpaws1734d ago

Yay!!! You are right, one original high score game is all you need for a console. /s

Zelda is a port, Mario Kart is a port... and you have a Pikmin 3...

I know there are a few more, but seriously lacking..., the new Mario Kart is a cool concept, but it will get old fast, how many people can constantly reserve enough space at their home for the whole track? And the development time could have been sent to Mario Kart 9

+ Show (3) more repliesLast reply 1734d ago
--Onilink--1734d ago (Edited 1734d ago )

“ The question is, what would switch have left if you take wii u ports away???”

1-2 Switch
Arms
Astral Chain
Animal Crossing New Horizons
Bayonetta 3 (eventually)
BoxBoy + BoxGirl
Bravely Default 2 (eventually)
Cadence of Hyrule
Clubhouse games
Deadly Premonition 2
Fire Emblem Three Houses
Golf Story
Kirby Star Allies
Hyrule Warrios Age of Calamity
Zelda Breath of the Wild 2
Links Awakening remake
Luigi’s Mansion 3
Mario + Rabbids Kingdom Battle
Mario Tennis Aces
Marvel Ultimate Alliance 3
Metroid Prime 4 (eventually)
New Pokemon Snap (eventually)
No More Heroes 3 (eventually)
Ninjala
Paper Mario Origami King
Pikmin 4 (eventually)
Pokemon Sword & Shield (and expansions)
Pokemon Let’s Go (remake not port)
Ring Fit Adventure
Rune Factory 5
Shin Megamo Tensei 5 (eventually)
Snipperclips
Splatoon 2 (and octo expansion)
Super Mario Maker 2
Super Mario Odyssey
Smash Bros Ultimate
Super Mario Party
Tetris 99
Xenoblade Chronicles 2 (and expansion)
Yoshi’s Crafted World
Xenblade 1* (remaster though you can take it out if you want to)

Sure not every game there is amazing (though certainly many of them are and just a few are mediocre or bad), but they are certainly not ports.

You might not like those games, but saying the switch only has ports is just straight up ignorance, not to mention seeing how practically no one bought a WiiU, those ports are finding quite a few dozens of millions of people that never had a chance to play them before

Chriswynnetbh1734d ago

Lol you can't use games that are years away for an argument about the Switch's current library that's like more than half your list that doesn't count at all. And if you're a Wii U owner like myself there is zero reason to buy a Switch considering most of the games worth playing ARE ports. Until they can match Xbox/ps4 in terms of graphic power and start delivering well done games in 4k I just see no reason to own a switch if you own a Wii U

--Onilink--1734d ago (Edited 1734d ago )

@chris

There are 8 upcoming games out of 41 on that list (42 if you count daemonXmachina which i forgot about).

How is that more than half? And thats leaving aside that upcoming games are just as important as the ones already out when looking at whether a console is worth a purchase.

Even if you take out the upcoming games from those 42, there are still 36 additional exclusives that are NOT ports of anything on that list

1734d ago
Om4ever1735d ago

It will certainly be inferior to the xbox serie s... But anyway People will not complain in this case that it will be holding back the entire gen... Pffff

Games1st1734d ago

Switch gets it's own build months or years later.

1734d ago Replies(4)
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 2h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199222h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon16h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 23h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 20h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 20h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 9h ago (Edited 1d 9h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 23h ago (Edited 1d 23h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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