Ubisoft India Explains Why Prince of Persia: The Sands of Time Remake Looks the Way It Does

The Mako Reactor says: “Prince of Persia: The Sands of Time Remake developer Ubisoft India addresses the controversy surrounding the graphics in its reveal trailer.”

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phoenixwing38d ago

from what i read it looks like they spent more time making the engine work for time manipulation and single player story gameplay, which got in the way of making the visuals look good (they don't outright say it got in the way but that's my interpretation considering the evidence). I also found it interesting they were shoehorning their open world engine into making the game.

RpgSama38d ago

"So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake"

What a bunch of BS, the game looks like CRAP, this is not about "a visual style" it looks like a remaster made by a team of very few people with almost no resources and even less time.


They Craig'd it. Plain and simple.

instantstupor38d ago

"it looks like a remaster made by a team of very few people"

That's what I was thinking, but one of the leads actually said that this has been in development for 2 1/2 years and by a team that has been, at times, up to 170 people! What the heck have they all been doing? lol

38d ago
RaidenBlack38d ago (Edited 38d ago )

But, AnvilNext 2.0 engine was also used for R6 Siege. And Anvil was created to be very scalable.
Anvil 1.0 (successor to Scimitar) was used for PoP Forgotten Sands even! So, things could've been better.
If they had problem with the Anvil architecture, they could've used Massive Entertainment's Snowdrop Engine.
Snowdrop was made for Division series but it is also touted as being very scalable and was used for South Park: The Fractured but Whole.
I can't comment on the complexity of the implementation of the time manipulation feature.
But only upside I can say, that hasn't been commented on is: IF this game runs @ 60fps smoothly, then the visual choice can be appreciated to some degree. If Performance is super smooth then at least that's commendable.

Emme38d ago

Snowdrop was even used for Mario vs Rabbids" on Switch!

RaidenBlack38d ago

The reveal trailer was of an older build.
Here's a screenshot of the newer one and its still not final.

Nitrowolf238d ago

"It has to be unique"
Short of it, they didn't want it looking like other Ubisoft games. Yeesh, there's so many different approaches to that, seems like a bad excuse TBH

-Foxtrot38d ago

It's Ubisoft being lazy shits at the end of the day.

They don't mind making most of their games look like copies but Prince of Persia is suddenly a big no no


kayoss38d ago (Edited 38d ago )

If youre going to make a remake of an old game. At least put some effort into it. Youre telling me a game developers that is capable of making great looking games, cant get Prince of Persia to look pretty? Like you said, its laziness and a quick cash grab. They realized that doing a good remake will take more time so they just half a$$ed it and came up with some excuse.

TheRealTedCruz38d ago

Essentially "we didn't want it to look like our AAA titles, because we budgeted the hell out of this, so we simply couldn't"

lelo2play38d ago (Edited 38d ago )

Game looks meh. This Remake needs a Remake from a competent developer.

ClayRules201238d ago (Edited 38d ago )

Agreed. I wish Bluepoint was doing this Remake!

Bathyj37d ago

They are busy on something better

38d ago
ClayRules201237d ago


Haha, yes, I’m looking forward to the new Remake they have coming to PS5. It a TRUE “REMAKE” if there’s anything beyond that, I don’t know.

Bathyj37d ago

Hopefully after that Sony buys them and announces they've been working on a resistance trilogy remake

ClayRules201237d ago


Oh, a Resistance trilogy Remake would be awesome, especially on PS5. Here’s hoping, and that Sony buys Bluepoint!

TheRealTedCruz36d ago

A company like Bluepoint, who specializes in remasters/remakes, wouldn't let themselves be bought, being it highly limits their chance for projects.
They act as contractors, and having access to as many companies as possible makes sense.

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LordoftheCritics38d ago

I don't know if it was a right call to give such a high profile game to a new team.

-Foxtrot38d ago (Edited 38d ago )

I honestly never even knew they had a Studio in India

I'm guessing Ubisoft threw this remake at the weakest studio they had...

"“Anvil engine is mainly for open-world games,” says Senior Producer Annu Koul"

So basically they created an engine to do nothing but open world games? I bet this is why we've had nothing but samey games from them for years.

LordoftheCritics38d ago

Reminds me of Frostbite being shoved into everything EA. Andromeda RIP

RememberThe35738d ago

Wouldn't it be cool if the people running these companies actually knew how to run these companies?

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