780°

Ubisoft India Explains Why Prince of Persia: The Sands of Time Remake Looks the Way It Does

The Mako Reactor says: “Prince of Persia: The Sands of Time Remake developer Ubisoft India addresses the controversy surrounding the graphics in its reveal trailer.”

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themakoreactor.com
phoenixwing1737d ago

from what i read it looks like they spent more time making the engine work for time manipulation and single player story gameplay, which got in the way of making the visuals look good (they don't outright say it got in the way but that's my interpretation considering the evidence). I also found it interesting they were shoehorning their open world engine into making the game.

RpgSama1737d ago

"So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake"

What a bunch of BS, the game looks like CRAP, this is not about "a visual style" it looks like a remaster made by a team of very few people with almost no resources and even less time.

LOGICWINS1737d ago

They Craig'd it. Plain and simple.

IanTH1736d ago

"it looks like a remaster made by a team of very few people"

That's what I was thinking, but one of the leads actually said that this has been in development for 2 1/2 years and by a team that has been, at times, up to 170 people! What the heck have they all been doing? lol

1736d ago
RaidenBlack1737d ago (Edited 1737d ago )

But, AnvilNext 2.0 engine was also used for R6 Siege. And Anvil was created to be very scalable.
Anvil 1.0 (successor to Scimitar) was used for PoP Forgotten Sands even! So, things could've been better.
If they had problem with the Anvil architecture, they could've used Massive Entertainment's Snowdrop Engine.
Snowdrop was made for Division series but it is also touted as being very scalable and was used for South Park: The Fractured but Whole.
I can't comment on the complexity of the implementation of the time manipulation feature.
But only upside I can say, that hasn't been commented on is: IF this game runs @ 60fps smoothly, then the visual choice can be appreciated to some degree. If Performance is super smooth then at least that's commendable.

Emme1737d ago

Snowdrop was even used for Mario vs Rabbids" on Switch!

RaidenBlack1737d ago

The reveal trailer was of an older build.
Here's a screenshot of the newer one and its still not final.
.
https://i1.wp.com/twistedvo...

Nitrowolf21737d ago

"It has to be unique"
Short of it, they didn't want it looking like other Ubisoft games. Yeesh, there's so many different approaches to that, seems like a bad excuse TBH

-Foxtrot1737d ago

It's Ubisoft being lazy shits at the end of the day.

They don't mind making most of their games look like copies but Prince of Persia is suddenly a big no no

....Sure

kayoss1737d ago (Edited 1737d ago )

If youre going to make a remake of an old game. At least put some effort into it. Youre telling me a game developers that is capable of making great looking games, cant get Prince of Persia to look pretty? Like you said, its laziness and a quick cash grab. They realized that doing a good remake will take more time so they just half a$$ed it and came up with some excuse.

MadLad1737d ago

Essentially "we didn't want it to look like our AAA titles, because we budgeted the hell out of this, so we simply couldn't"

lelo2play1737d ago (Edited 1737d ago )

Game looks meh. This Remake needs a Remake from a competent developer.

ClayRules20121737d ago (Edited 1737d ago )

Agreed. I wish Bluepoint was doing this Remake!

Bathyj1736d ago

They are busy on something better

1736d ago
ClayRules20121736d ago

@Bathyj

Haha, yes, I’m looking forward to the new Remake they have coming to PS5. It looks...like a TRUE “REMAKE” if there’s anything beyond that, I don’t know.

Bathyj1736d ago

Hopefully after that Sony buys them and announces they've been working on a resistance trilogy remake

ClayRules20121736d ago

@Bathyj

Oh, a Resistance trilogy Remake would be awesome, especially on PS5. Here’s hoping, and that Sony buys Bluepoint!

MadLad1735d ago

A company like Bluepoint, who specializes in remasters/remakes, wouldn't let themselves be bought, being it highly limits their chance for projects.
They act as contractors, and having access to as many companies as possible makes sense.

+ Show (1) more replyLast reply 1735d ago
LordoftheCritics1737d ago

I don't know if it was a right call to give such a high profile game to a new team.

-Foxtrot1737d ago (Edited 1737d ago )

I honestly never even knew they had a Studio in India

I'm guessing Ubisoft threw this remake at the weakest studio they had...

"“Anvil engine is mainly for open-world games,” says Senior Producer Annu Koul"

So basically they created an engine to do nothing but open world games? I bet this is why we've had nothing but samey games from them for years.

LordoftheCritics1737d ago

Reminds me of Frostbite being shoved into everything EA. Andromeda RIP

RememberThe3571737d ago

Wouldn't it be cool if the people running these companies actually knew how to run these companies?

Show all comments (59)
120°

An Update on Prince of Persia: The Sands of Time Remake

Last year, Ubisoft announced that the Prince of Persia: The Sands of Time Remake project was moving to Ubisoft Montreal, where the studio that created the 2003 original would take over development. While the project is still heavily under wraps and won’t be at Ubisoft Forward in June, it’s very much alive – and Ubisoft News had a chance to speak with Producer Jean-Francois Naud and Game Director Michael McIntyre about its status, what it means to Ubisoft Montreal, and what made The Sands of Time such a unique experience.

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news.ubisoft.com
-Foxtrot752d ago

I love they are acting how much they love this and the care about the game

If they did they wouldn’t have given it to a lesser studio with nothing under them.

Shows you how much things can change with backlash

Knightofelemia752d ago

I am just wondering if Ubisoft will botch it like they did with the Ezio trilogy.

isarai752d ago

Especially with how much they say the buzzword "modernize"

Abracadabra751d ago

Where the f**k is Beyond Good and Evil 2?

senorfartcushion751d ago

They avoided the GTA remaster issue, but the language around it is funny. They’re hiding a badly-developed remaster behind false passion.

140°

Prince of Persia: The Sands of Time Remake Not Cancelled, Developed at Ubisoft Montréal

Ubisoft writes: Prince of Persia: The Sands of Time Remake is not cancelled. The game is currently in development at Ubisoft Montréal.

Beyond Prince of Persia: The Sands of Time there are currently no plans to remake any other Prince of Persia title.

SurgicalMenace949d ago

One of my favorite games of all time. I really hope they can pull it off properly.

ClayRules2012949d ago

Mine as well, absolutely love this game.

Here’s hoping they’ll put this off properly and not ruin such a beloved classic and gem…🤞🏼

Hofstaderman949d ago

Oh man ubisoft of today is not ubisoft of 2003. I’m not holding my breath on this one

ClayRules2012949d ago

That’s a fact. Such a shame, really.

-Foxtrot949d ago

If they just gave it to their main team and treat it with respect the first time round before giving it to one of their lesser studios who were only known for support work then maybe we could have seen a release date by now.

90°

Prince of Persia: Sands of Time Remake PS Trophies Are Now Live, Suggesting Imminent Re-Reveal

Prince of Persia: The Sands of Time Remake has been going through some troubled development, having been delayed multiple times, but there's the chance that the game may at least be ready for a proper re-reveal.

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wccftech.com
deleted1031d ago (Edited 1031d ago )

I'm very interested to see if Ubisoft Montreal was able to salvage this, because despite a lot of Ubisoft hate out there, this game is still an all time classic and I want it to be awesome. I'm really glad they had the sense to pull it from the Pune and Mumbai studios when they saw the backlash. Kudos to Ubisoft for not just saying screw it, and releasing it anyways.