"This game is like Pandora's Box: it has a lot of bad things that needs to be worked on until it is worth the price they ask for it, but it also has good things and potential. I see it as a promise of what it will be in years to come."
TheGamer writes, "It feels like live service history repeating itself right now, but it's not too late to change that."
Marvel’s Avengers didn’t soar properly on PS5 and Xbox, but Kill the Justice League looks like it will improve on it in every way.
Does that mean it will have a thousand pointless costumes like Avengers did, not related to the game or source?
"Guy who's excited for Suicide Squad to fill the void left by The Avengers' closure."
Here's a look at why so many online-multiplayer games from the past five years have struggled to retain players and their attention.
It's simply FOMO.
Gamers always go back to their staples like COD or Fortnite. Those games have constant content and leaving them for another game means getting left behind. Why start a new game and be behind when you can stay with a game you already excel at.
Because it's not about putting out a fully completed game packed with content and something that actually works
It's about putting something out broken and barebones, slowly drip feed content with a roadmap and offering tons of MTs which they hope people will buy.
I miss when you'd just get games like Killzone or Halo and they'd get a couple of DLC packs then the developers would move onto the next game. Problem is they started to be influenced by COD where future games had to have gimmicks, weapon mods, loadouts, killstreaks and other shit which just become about what you had unlocked rather than skill.
The last multiplayer game I really enjoyed was Uncharted 2s, it was literally just two boosters and everyone started with the same weapons. It was great and felt like it was more about skill but then we got Uncharted 3 and 4 where the COD influence creeped in thinking that everything had to be bigger rather than sticking to the fanbase they had.
Most people don't have the time to invest into playing multiple GAAS and stick to just one. It also doesn't help that so many games in that field only have a roadmap laid out for the first month or so. Hard to keep people invested when you don't give them a reason to stick around after the initial launch month.
My theory , well online gaming just sucks, so many online games recently that if done the right way could've been dope ass single player games. One that comes to mind evil dead. What a waste of the title
"It has a lot of bad things that needs to be worked on until it is worth the price they ask for it, but it also has good things and potential."
Wow.
Fair enough, the game feels like premium staged phone game in full 3D at the best. Choosing Hulk is not effective it just like choosing Widow.
I can't understand why would Crystal Dynamic lost the opportunity to make best game and using the max peak popularity of Avengers in their side.
Games supposed to make you feel better than movies and other media like how FFVIIR felt superior to Advent Children Action in particular parts. Or how Nathan Drake Adventures nothing on cinema will achieve. Or how is prestigious is Big Boss and Old Snake with that very brilliant humours and amazing settings.
But yeah this is based on Anthem and Destiny more than "Avengers". It this thing doesn't have Marvel names and characters with keeping the exact gameplay and mechanics, it would have been rated much lower.
Knew this game would bomb. Utter waste of time and money. They should've stuck with a Deus EX Mankind Divided sequel.
I'm enjoying it so far,I give it an 8.