Blair Fraser:In the world of developing RTS games, there is nothing more painful than a sync bug. They consume vast amounts of time to track down and much of the engine design is focused around methodology to prevent them. Just because I think it's interesting I'm going to explain what they are and how they are typically caused.
Game Rant gets an exclusive look at Sins of a Solar Empire 2's new population mechanic that refines and expands the system from its predecessors.
Game Rant chats with Sins of a Solar Empire 2 producers about how modders have helped shape the game from within and without.
Edward Angell of Gamer Professionals writes: 4x games have come a long way in the past few years. Let's talk about why they are successful and what we can look forward to in this epic genre.