Nexomon: Extinction shows that the series does have potential, but it will never go anywhere if keeps trying to mimic Pokémon so closely.
"PQube and developers Vewo Interactive are happy to announce that the "Nexomon + Nexomon: Extinction: Complete Collection" - two critically acclaimed monster-catching games in one package - is out now on PlayStation 4 and Nintendo Switch!
"Nexomon' & 'Nexomon: Extinction" is also available as a two-game digital bundle on Xbox One!" - Vewo Interactive and PQube .
"PQube and developers Vewo Interactive are happy to announce that the "'Nexomon + Nexomon: Extinction: Complete Collection" - two critically acclaimed monster-catching games in one package - will be released August 26th, 2022 on PlayStation 4 and Nintendo Switch! 'Nexomon' & 'Nexomon: Extinction' will also be available as a two-game digital bundle on Xbox One!" - Vewo Interactive and PQube.
Daily Video Game writes: "Today, Xbox Store has just kicked off a new digital game sale for Xbox Series X/S and Xbox One gamers, featuring various popular games on sale under $10 right now for a limited time!"
They have some pretty good deals going on. Was able to grab a number of games I've been meaning to get on console.
Grabbed Vampyr, Yakuza 0 and Kawami, Resident Evil Remastered, Time Splitters Future Perfect, Mars Remastered, BulletStorm, Immortals Fenyx Rising, Road Redemption, and Panzer Dragoon Remastered.
Not a bad little haul for a little about $60.
But, unlike Pokémon which is backed by billions in revenue and unlimited resources, Pokémon still fails to modernize their games other than each game having minimally transcendent graphics (which graphics are the least important aspect of games in my opinion) and a a single poorly executed open-ish world segment. After 20 + years
At least this indie developer managed to implement side quests, 381 nexomon, semi-open world areas from the start of the game, an actual difficulty curve that requires thought but can still be accomplished by youth through traveling to said open world areas that have the element of Nexomon needed to progress if a challenge proves to be too difficult, and other major gameplay mechanics/options that Pokémon never had