From Games Industry: "PlayStation has debuted its first PlayStation 5 ad, which makes the pitch that the next generation is all about how games "feel".
That's been the case since the start with PS5. This new console will be less about how nice games look -- we've been seeing diminishing returns in that department with each passing generation -- but rather how they will sound, how it will feel to use the controller, and how fast it all is."
Battlefield 6 campaign work-in-progress footage has been unearthed alongside artwork for the unannounced Battle Royale mode.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
TSA writes: The Nazi zombies are coming for your VR headset in Zombie Army VR, but can this zombie shooter stand out from the undead hordes?
Gonna be a crazy launch. Can't wait.
Everyone's in the same boat. The thing is, the financial impact people have felt is offset (to some degree) by the craving of some kind of enjoyment from life. People feel like they deserve a treat after such a crap period and many foreign holidays fell by the wayside this year, so I'm not sure uptake will be negatively impacted as much as some might think.
Delivering the product and the games is another story and I totally get how this will have been very difficult to achieve for the middle 6 months of this year. Here's hoping the launch games were far enough along in development not to be too greatly affected.
Quite the opposite.
When everyone is at home they wanna do something.