It seems that Microsoft is less than enthused about the prospect of ray tracing in the Xbox Series X, despite it being deemed the 'ultimate in realism.' In a Hot Chips deep dive on the AMD-powered GPU at the heart of the next-gen console, Mark Grossman, principal architect at Microsoft, has detailed the graphics silicon inside the Series X and just what role ray tracing has in it.
The PC version is still on schedule but the console versions have been delayed.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
"Onimusha 2: Samurai's Destiny feels stuck between 2025 and 2002. Not quite enough of the past to be pure nostalgia, and not enough of the present to feel fresh."
- Stuart Cullen, TechStomper
Pssshhh this was an excellent experience and I highly recommend anyone who’s interested to check this game out.
I Just hope for 4k60 locked. That would great, because this gen even 30 frames locked Was Hard to have
Makes sense. Ray tracing looks fine, but I would rather have the option to turn it off for better frame rates. I rarely use RT with my RTX 2080 Super. Just not worth it.
"We do support DirectX Raytracing acceleration, but in this generation developers still want to use traditional rendering techniques, developed over decades, without a performance penalty," says Grossman sadly. "They can apply ray tracing selectively, where materials and environments demand, so we wanted a good balance of die resources dedicated to the two techniques."
Same thing Cerny said, months ago. PS5 architecture supports RT but its upto the devs.
My take is AMD architecture still has some catch-up to do in terms of RT.
It's not on the same level as Nvidia. Lets wait and see after these consoles and Ampere cards launches.
Ray traced is very power consuming.... Same goes when resolution gets up to 4k or 8k....my personal opinion is i want to see a game to build Just to run at 2k/60 without Ray tracing.. I bet in this gen It Will be almost cgi, because the polygon count, textures and animation Will be of the charts.... Anyway i hope developers give us the option to choose
Resolution 4k/2k or even 1080p Just to achive 60 or 120hz
Ray tracing on and off
Because as the gen advances and the graphics goes up there is no way that 4k/60 Ray traced Will be achiveable... Even the Best graphics card in the World cant run 4k/60 full Ray traced... Ultra high.. Lets say Red dead redemption....2
So lets talk about games because Consoles were more about innovate the Game play......with a logical advances in graphics...