Games like Shadow of the Tomb Raider have ditched fun and challenge in their end game, replacing it with big. Completitionists are suffering.
The article is referring to 100% completion. In that regard, I feel Shadow’s the most chill plat since Underworld. The reboot was roadblocked by a MP grind, Rise had the on-rails timed challenge playthrough. Shadow had collectibles, but they were arguably the lesser of the three evils. I do agree that collectible collection is something that all developers could stand to lighten up on. For me, Rise felt like I was picking something up every minute.
Rise also had a don't die trophy from memory.
While I didn’t enjoy it as much as the previous games. The hunting for stuff was really chill
Tbh I have felt like this with a lot of games this gen. Games just did not feel as fun as the generations before it. It could be now because I am in my late 30s and a parent. I ended up moving from consoles to pc as I just did not get the buzz. The last console I really enjoyed was the wiiu. The switch just did not get me excited to. I have always owned all Consoles at some point each gen but this one I have not. I am hoping we start to see developers add fun back into games as I do feel they make them to action/realistic based some times. Don't get me wrong I enjoy games like this but I also love pickup and zone out games to. That is what we missed this gen imo.
Sounds like you played the wrong games :) (maybe) I mean I can only write from my own experience but maybe you need to look for some genres that you would normaly give a pass maybe some indie titles, because most AAA games need a lot of time to get into and actually have fun with them, like some hours at once because of all the stuff you can do. just suggestion ^^ Because for me THIS generation was the best by a long shot
Maybe I don't know just not felt the love for games this gen. I have a big range of ips I enjoy always have just felt most of the ones I tried this gen lacked the fun side. As you said it's each to there own but I can play games from last gen and love the games just not had that. Some good games I really enjoyed QB but could not get into control as an example.
Collectibles can be great. I'm currently playing Control, and each collectible (documents) makes the world feel so much richer. When collectibles add something to the experience, they are great!
that's probably one of my biggest complaints against (particularly) open world games, is this collectathon shit. where they do nothing but pad the game out with picking up things that are absolutely useless, and in so many ways it's not even funny.
Probably with Red Dead Redemption 2.
Seems like an question only the author can answer. Everyone is different. I enjoyed and didn't find Shadow to be a bad game other than the gun mechanics feeling off.
I thought the exploration and puzzles were the best of the trilogy. I just didnt enjoy the story. But still a great game
it felt (for myself) like they didn't have a ton of plot to work with either, so they tried to push the archaeology aspects of it, as far as that being this fascinating thing to study culture, and the cultures/people and all that just weren't that fascinating. it really got to be a bore to me, a LOT of the game I found very boring and repetitive, which I was quite surprised. previous two left me really wanting to see what was next...
"What a beautiful looking game. Shadow is proof that generations are pretty much meaningless. Next gen, as far as visuals, is already here, and I don’t care what anybody says. I never say this, because it always proves laughable ten years down the line, but here is a game that looks almost as real as real." It is a good looking game yes, but to say 'next gen is already here? The entire Tomb Raider reboot was developed with 7th gen system, which is apparent in its linear, compartmented level designs and average facial animations, skin texture/details.
eidos Montreal did the third game, not Crystal Dynamics although they used all of the same assets and had some help with the world building I think that was one of its biggest problems too. the first two I enjoyed the third one to me was a slog, I didn't enjoy it anywhere near as much. unlock this capability so you can go back through the game yet again, to areas you've already been just to collect things you didn't get. it's shitty design, and it was abused on top of that.
I haven't touched shadow yet, so I cant comment to whether this design feature has been abused or not. However what you are describing is the tested and true metriodvania style of designing worlds. Something which both the reboot and rise heavily featured. Especially rise. So I am a bit confused as to what the reason you didn't like it really was. Please elaborate
that it simply wasn't done anywhere near as well, and didn't have the flow to it, if you will, of the previous two games. I think that was the problem with a lot of shadow of the tomb raider. it does not feel anything like the previous two games, it feels very "rote/ by the numbers"...
I mean yea the amount of collectibles and side stuff was pretty ludicrous and drained the enjoyment of the game, but I’m not gonna lie, once you got to that city half-way through the game the game got boring regardless. I thought this game started off really strong though. I still think the first of the trilogy was the best of the 3.
I thought the Shadow was all right up until you got to the ending that is where II hated it
Ask Naughty Dog.
These arguments are generally stupid IMO. If you can not find everything in the game because its boring (the Eyes of Odin in God of War 4 are a great example), then simply do not do them. If Platinum is that important to you, then accept the fact that these types of tedious crap fests are going to exist. Write the Game Developers if it bothers you that much. I remember the original Assassin's Creed, which one of the first few games to really start pushing this type of crap. If I recall correctly, it had 400 feathers to find? It was just insane. I never wasted my time on this, whats the point, and if you notice, the latest games don't have this type of crap in it. I think Days Gone is the last game I got a platinum in, just because it was fun to do. It might be the only game I have bothered to get a Platinum on as well. I don't care about getting Platinums.
And why should the game be made with 1% completionist in mind and not 99% is making the rest of the players? 1) The collecting part, side missions, challenges, etc. aren't mandatory to finish the game so it won't affect ppl who try to finish the game quickly. 2) I do love to always have the chance to find something new in a game. It gives me a reason to replay a game from time to time. For example, I still have crypt left to open in my Ps2 games of Mk5 Deadly Alliance and Mk Deception. And it's still fun to unlocked some new art stuff when I revisit the game.
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