10°

'Command & Conquer The First Decade' - v1.03 Patch Available Now

Command & Conquer The First Decade celebrates the 10th anniversary of this innovative franchise and includes a dozen of your favorite C&C games spanning over the last ten years. This patch fixes many different bugs and adds a number of fixes to the game, online play has been added to all of the classic titles such as Tiberian Dawn and Red Alert!

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worthplaying.com
30°

A TDS Retrospective: Command and Conquer: Tiberian Sun

Enjoy this trip down memory lane as TDS takes a look back at Westwood Studios Command and Conquer: Tiberian Sun, and the impact it had on one of their writers. Welcome back Commander.

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twodashstash.com
110°

The Rise and Fall of Command & Conquer

GamingLives.com tracks the rise to fame and fall from grace of the Command & Conquer series.

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gaminglives.com
JsonHenry5088d ago

The fall of C&C started when they did not release a multiplayer expansion for RA3. I knew right then the series was in trouble.

Then they released CnC4. And it was dead and once again awaiting a reboot. (which we are getting in 2012 BTW)

gamingdroid5088d ago

Trouble started way before that when EA took over and fudge the game beyond recognition. Sadly, I used to love C&C almost more than StarCraft.

Luckily Blizzard is NOT screwing up StarCraft!!!

JsonHenry5088d ago

I would agree with you, except my favorite CnC experience was Generals/Zero Hour which was made by EA. And I am talking from a gameplay standpoint here, not the story. Gen/ZH had a non existent story.

STK0265088d ago

But CnC Generals had nothing to do with CnC, the gameplay was different, the unit production system was different, the interface was changed, and if I'm not mistaken, even the mouse buttons were inversed compared to previous CnC in order to be like in SC and WC.

Most CnC games had over the top units, something CnC Generals mostly ignored, basically no FMVs, with the exception of the overly boring reporters. And, my biggest gripe about CnC Zero Hour, they stopped patching it before the game was actually well balanced, how awful is that.

Now, I'm not saying CnC Generals was a bad game, as it was fun and for the most part well designed (with plenty of balance issues though, still to this day), but it had nothing to do with Command and Conquer, they basically made a RTS from scratch (well, with the exception of the engine which was used in Emperor) and put the CnC logo on it to make sure it sells.

STK0265088d ago

Good article, although, to me, CnC ended with Renegade, as CnC Generals, while a good game, didn't have anything to do with the CnC series with the exception of the name, gone was the sidebar, and the game basically played like a modern-era StarCraft thanks to its builders.

banjadude5088d ago

After Red Alert 2... I thought every iteration of CC was... very bland.

bumnut5087d ago

I loved most C&C games, but 4 made me cry myself to sleep at night.

40°

Hatin' on Hate

Article on why gamers should step back and think rationally on deciding whether to dislike a game or not: "You know what gamers love? Hate. We hate "n00bs". We hate "fanboiz". We hate people who type "first!1!" in the comments section. We hate whatever gaming system we don't own. We hate when developers take too long to release a sequel, while hating the same developer for releasing a sequel too soon. And we absolutely revel in hating on the very raison d'être of our hobby, games. Hatey hatey hate-hate."

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game-central.org
I_LOVE_MYSELF5673d ago

Okay lets increase the peace guys

I love you fellow N4G gaming enthusiasts! :)

<3