"I love real time strategy (RTS) games. I love the thrill of building up an impregnable fortress; watching your villagers expand your economy, attacking an enemy with a well rounded army. Those are the things I crave in an RTS. When I was young, I constantly played games like Age of Empires II, Starcraft and Rise of Nations (I still play them today), as well as Empire Earth, Command and Conquer, Homeworld, and Age of Mythology. Those games define the "classic" era of RTS games. Nowadays, the classic RTS games are impossibly hard to find. It seems that the industry has hit a slump. Sure, there are some bright spots (like Sins of a Solar Empire), but overall there are very few RTS games on the market. How did the RTS market come to this? How did a flourishing genre suddenly grind to a halt? The answers are very unsettling." -from Reid!
Leading domestic game companies have entered into an unprecedented competition to win orders for Starcraft, Blizzard's representative IP (intellectual property).
Weird MS is letting go of a good IP. I don’t mind it but hopefully the best dev wins and I’m not sure who that is outbid those.
I wonder if we'll see Starcraft Ghost come out of this. And if we do, I wonder if it'll be a free-to-play gacha game.
Game Rant gets an exclusive look at Sins of a Solar Empire 2's new population mechanic that refines and expands the system from its predecessors.
Game Rant chats with Sins of a Solar Empire 2 producers about how modders have helped shape the game from within and without.
A good RTS is hard to come by now. I miss the good ol days when i used to play Command & Conquer, Age of Empires 3, Rise of Nations, all those classic games that i would spend hours on every day...its a shame there are no developers that are willing to step up to the plate and create a true killer, next-gen RTS.