VGChartz's Lee Mehr: "If nothing else, Rocket Arena is a pleasant surprise to a sub-genre that's begging for titles to move the needle forward. Final Strike Games has hit on a cultural touchstone of multiplayer combat and given its template a distinct attitude all the while. It's a simplistic mash-up of modern cartoon visual sensibilities tied with old ideas like rocket-oriented maneuvers dating back to my time with Quake 2. Yet, where the team succeeded with baseline mechanics they fumbled in respect to level design and character balancing. Those frustrations appear to have seeped into the community at large, as matches have taken longer and longer to find. Tie this in with publisher maleficence and it begins to feel like its potential keeps getting blasted backwards, every blow reaching closer to a critical hit."