330°

Nintendo Removes "Waifu Uncovered" From eShop Over Nudity

With a name like “One-Hand-Free Studio”, it’s not exactly surprising that a game they put out would be deemed by Nintendo as raunchy. This week, a game from them called Waifu Uncovered made its way to the Switch’s eShop. After release, it appears that Nintendo has since pulled the title and it is no longer available as a digital download in Japan.

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chownk1754d ago
rainslacker1753d ago (Edited 1753d ago )

I think actual nudity is not allowed on Nintendo platforms.

Sony apparently doesn't allow it, except when they do for games that the mainstream actually cares about. At least Nintendo is more consistent with their policy, while Sony can't even follow it within their own development houses. Used to be sex scenes weren't allowed on Sony console, but TLOU2 had both nudity and a sex scene. Bug, god forbid you have a scantily clad anime girl in some provocative or suggestive position without some ridiculous light rays

1753d ago
rainslacker1753d ago (Edited 1753d ago )

The compliance standards specifically say it isn't allowed. Context be damned. They've also applied this standard to some other games which aren't those "anime porn", or, "underage girls" that people love to cite to try and derail the conversation.

I don't deny that some anime does indeed do what you say, but the same policy is being applied across the board, even in franchises which don't do that, sometimes in things that aren't anime, and more often than not, aren't anywhere close to actual nudity, and far from sex.

Yeah, Sony wants to avoid the controversy. I have no doubt of that. But that doesn't excuse the hypocrisy of their actual policies or comments on this subject, or how they ignore any and all discourse or questions about the inconsistent implementation of their policies. This is only exasberbated by their own studios, and likely eventually big 3rd party games(Cyberpunk being the next candidate), being excused from the rules, because Sony deems it more culturally appropriate.

one thing I've always liked about Sony was that they never went head on with content curation. The explicit sex scenes and AO rated games I can understand given the platform and their desire to not be associated with that, but not with their current policies.

I've always felt that localization companies already did way more censoring of these products than they needed to for western audiences, and Sony didn't even have to step in. But since they did, they apply it as a worldwide standard, then ignore the standard when it is prudent for them to do so.

It's the only complaint I really have from Sony this gen, but it's a big one that will annoy me until they manage to fix it. At the very least, they should fix the inconsistencies, but I said from the moment this came about, that they wouldn't apply it to bigger games, because they don't want to be called out for censoring games when it comes to some game that will sell tens of millions across multiple platforms.

Anyhow, we have strayed way off topic, so to bring it back a bit, it has been interesting how Nintendo has taken a more hands off approach to this kind of content curation. But, for Waifu uncovered, it does breach their policies, and I'm actually surprised it even passed their compliance standards in the first place. I suppose it could be resubmitted if they do some light rays or something, but that kind of defeats the purpose of this game, which really seems like it should be in the AO rating, which isn't allowed on Nintendo platforms either.

1753d ago
Shiken1753d ago

Witcher 3 has nudity and sex on the Switch version, so no there is nothing stopping nudity on Nintendo platforms.

Rapidfirepunches1753d ago

Nintendo allows nudity in their games and on the eshop, just not in Japan. Stuff like nipples dicks and vaginas don't fly there. I think they're ok with butts and boobs without nipples. This game is still on the eshop in other regions just fine.

kingPoS1752d ago

SPOILERS!!

Gateway MT6706 2008

rainslacker1752d ago

Then Nintendo relaxed their resteictions on the matter. Apparently, this removal here is only in japan due to regional ordinances, not nintendo compliance standards.

Shiken1752d ago

Relaxed standards since when? The Gamecube?

For example the PS2 version of BMXXX was censored while the Gamecube version was not. Censorship for 3rd party games on a Nintendo console has been extremely lax after the SNES. Just not as many devs tried it back then so people like to make assumptions based on how their 1st party games generally aim to be played by kids and adults alike.

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1753d ago
King_Noctis1753d ago

Does Sony allow this kind of game on their store?

TricksterArrow1753d ago

F**** Sony and it's censorship policies

ForwardDude1753d ago

I am missing something? Eshop is Nintendo controlled. Maybe its a meme I didn't know?

1753d ago
specialguest1753d ago (Edited 1753d ago )

I know you meant to be sarcastic, but the removal of Waifu Uncovered is not really ridiculous. Have you seen the nudity in Waifu Uncovered? Totally naked anime girls with huge milky boobs and nipples exposed for the sole reason of titillation. Basically hentai shit minus the sex

Nintendo have always been about censorship since the very beginning, but this game goes beyond their policy so you really can't fault them for this one.

Sony's new censorship policy is different. Sony censors female characters that are half naked. Too much boobs showing? Lets put a cloud or fog there, or cover up the cleavage. Games like DMC 5 had a scene where Dante picked up an injured and naked Trish from his motorcycle and layed on her the ground. The only thing exposed were a little bit of buttcrack. The scene in no way was trying to titillate. It fits into the moment and what was happening, however it was unnecessarily censored with a purple light following the back of her butt. https://www.youtube.com/wat...

Another game only in Japan called Labyrith Life. The PS4 version was censored, but the Switch version wasn't. How the f**k does that happen? LOL. Nintendo is supposed to be the censorship king.

ForwardDude1753d ago

So I actually read the article. The game is removed in Japan because of their laws that must censure nudity, not because Nintendo censor the game as a whole. The company is working on a patch so the game can ( and will ) come back on the eshop. No mention of Sony in the article at all. Still don't know if it's a meme or not.

Outlawzz1753d ago

waifu uncovered ? Must be some sort of mystery game I imagine

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220°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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Vits1d 13h ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK18h ago

But will it have micro-stutters?

Vits14h ago

But of course, even compatible with VRR, so you can really feel it.

rlow113h ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac7h ago(Edited 7h ago)

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel2h ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

Profchaos16h ago

Will it have games or just more decade long projects

IanTH15h ago(Edited 15h ago)

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH14h ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen12h ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH11h ago(Edited 11h ago)

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen11h ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno13h ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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80°

Clair Obscur: Expedition 33: How the 'Game of the Year' was made

The makers of a video game that even impressed the French president tell the unusual tale of its development.

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The_Hooligan1d 14h ago

If the year ended today then yes it would be my personal GOTY. Absolutely!

In my opinion some of these games might be part of the GOTY nominees.

Blue Prince
Doom- dark ages
ER- Nightreign
Midnight Walk
MK World
MGS Snake eater
Ghost of Yotei
HK- Silksong
Hades 2

I am sure there are others that might surprise us down the road but these are the ones I can think of from top of my head that could challenge Clair Obscur- E33 for GOTY.

220°

Ex-Far Cry lead says ‘lame’ Nintendo Switch 2 Game-Key Cards lose what makes gaming ‘special’

Former Assassin's Creed and Far Cry lead Alex Hutchinson explains that Nintendo will get away with their awful Game Key Cards.

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darthv722d ago

...still better than a one time use code in a box.

Neonridr2d ago

people here forget that Sony sells Collector's Editions of games (God of War, Horizon, etc) that give you a steelbook with no disc. Just a code on a piece of paper. But because some 3rd party devs are choosing this route it's all Nintendo's fault.

Si-Fly2d ago

If the option was a physical cartridge or a game key card then that would be the best possible situation. However it’s looking increasingly like game key cards will totally phase out physical media and that is really disappointing. I have a huge physical Switch libary and was looking forward to doing the same for the Switch 2.

staticall2d ago

@Neonridr
But it was Nintendo, who introduced this game key thingy. So it's 100% their fault.

Neonridr1d 15h ago

@staticall - they gave devs the option I guess, yes. But I haven't seen a single first party Nintendo game opt for this route.

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CrimsonWing692d ago

Ironic coming from an ex-Ubisoft lead dev.

SPEAKxTHExTRUTH2d ago

How so? Do you think devs have any say on how a game is distributed?

Neonridr2d ago

yes.. they could pay full price to put their games on a cartridge, or pay less and provide a digital code and save money.

Which do you think devs would opt for?

CrimsonWing692d ago

It wasn’t about distribution… 🤦‍♂️

The irony being him criticizing what creates of the loss of making gaming feel “special.” You know, annual releases with a paint-by-number blue print, monetization, and in general just Ubisoft practices for the last decade.

Sorry that one went over your head.

SPEAKxTHExTRUTH2d ago

Then maybe you should do a better job of making your point instead of readers assuming what you’re trying to say.

Muigi2d ago

Yet most games these days on Blu-ray's don’t even contain the full game or the game at all. But he wasn’t complaining when he was at Ubisoft tho.

Christopher2d ago

Kind of normal to not want to get fired for public complaints about your company, though.

Duke192d ago

Buying a physical box, just to open it for a glorified QR code is a shitty practice but I can absolutely see it becoming the norm sadly.

The enjoyment of owning something physically is going away, now its just a paid trial of services you never really "own".

Neonridr2d ago

except this is still a physical cartridge that you have to put in your console. You just have to download the entire game. But instead of it just being a code in a box (which is a one time use), you could still sell this or lend it to your friend.

It's not great no, but it's nothing like what we had with some Switch games.

Duke192d ago

Fair, its better than a one time use code but it I agree with the point in the article. It still takes away from the overall experience (especially from a nostalgia perspective).

Neonridr2d ago

@Duke19 - I mean we have digital edition only consoles now from MS and Sony. That's ok?

Seems like this is just a physical vs digital conversation, you can't exactly single out Nintendo here as everyone seems to be doing it.

gold_drake2d ago

thisnis definitely gonna bite nintendo in the arse in some way.

kids mostly use the consoles and not all parents know what to do with it.

also, what if u dont or cant use wifi ? lol

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