Dalton at HPCritical writes: "Several Planets are being removed from Destiny 2 with their content vaulting coming this September. Is it all bad? Can anything good come from this? The least we can do is try to be the glass of Vex milk half full kind of Guardian and look for the positives in the situation. Here are some positive aspects of content vaulting in Destiny 2."
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
It sucks, but if technical limitations are to blame I prefer a game that continuously has content to one that stays stagnant. Hopefully, the new areas will be worth it. Also, Bungie already said that eventually the planets can come back and better than ever.