There are a couple of differnt Ghost of Tsushima difficulty levels that players will be able to choose from in the game. Here's a breakdown of each setting.
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Ghost of Tsushima was the first PlayStation first-party title to sell over 1 million copies in Japan, as per former executive Shuhei Yoshida.
It was a great game.
All my Japanese friends loved it.
I remember I would visit my friend who owned a bar and we will talk about the game and sometimes other Japanese dude will join in. Pretty dope
That’s great and a little hilarious how when it was revealed western journalists tried to give off the impression that it came off racist with it being made by non Japanese developers.
There are three difficulty levels in Ghost of Tsushima that players can choose from, each of which will be focused on the player’s skills and will not increase the health level of an enemy. Instead, the different settings will be focused on how easy it is for the players to master control of their katana and how aggressive enemies will be.
This is how difficulty should be handled in games. Make the enemies smarter, make them better fighters. Don't make them have ridiculous health bars and do op damage.
I still remember the original Far cry. I played on normal where a round burst to the chest or a headshot would take down an enemy. I put it in hard and suddenly you needed the best part of a clip and a headshot didn't do it anymore. It's a poor way to handle difficulty.
For this reason I play normal in a lot of games but I've heard GoT isn't overly hard and I like the way there doing this so I will go hard on this.
Personally I always go for the hardest to test the game as nd my skills
I’m more concerned whether I can turn off the HUD more, and maybe if they ever plan to add Japanese lip syncing (it’s weird how much that matters to me now...)