Epic Games has confirmed that their next-gen Unreal Engine 5 lighting, Lumen, will be aiming for 60 FPS on next-gen consoles release.
Epic games confirm Hellblade2 is realtime lol Jesus 2021 can't come fast enough.
2021? I can't look past July 23rd 2020 at this point.....the proof will be in the pudding. Many questions will be answered.
I'm confident about Microsoft's first party, but I'd like more clarity on games with the "Series X" optimized badge. For example, Far Cry 6 is "Series X optimized". Great, but exactly what optimizations am I getting? 60fps? Ray-tracing? This needs to be answered on the 23rd.
Yeah real time in engine, not real time in gameplay, just like the first uncharted 4 video that was released, that too was in engine realtime, wasnt how the final game looked though was it? Funny how back then xbox fans knew the difference but now, not so much, how come? https://www.videogamer.com/...
It's hilarious really 😂 "In engine" is a hoax to convince people it's gameplay...without it being true gameplay.
They are sleeping on XSX ... they won’t know what hit em 23rd baby
Yes! THATS what I wanna hear!
Exciting yes for sure. Too bad this is just talking about Lumen, which is just the lighting. Now if it said Nanite was targeting 60 fps, then I'd truly jump for joy. Nanite is the one more responsible for all the Oohs and Aahs. Now I suppose if a game had lesser visuals but still had at least Lumen for the lighting it would still be pretty beautiful. Imagine Lumen on a horror game!
Nanite is able to run at 60fps, the devs talked about it in the video before lumen was talked about, an epic dev on twitter also confirmed this, and that's before optimizations. https://mobile.twitter.com/...
This is great news. 60fps all the way.
Should mean even higher for those with good PCs then, good news
Celebrate this gamers! We want devs to know how much we value 60fps in our games...especially next-gen games. This needs to be the new standard going forward. Good job Unreal!!!
So we can expect a downgrade in visuals then..
You move the slider to the right and the fps will drop, that's natural.
Key word.....targeting...... doesn't mean a guarantee.
Just targeting 60fps for a lighting engine doesn't sound that positive to me. Only gonna be a bigger performance drop off with developers using it in their games...
Nanite can hit 60 fps too now, and that's without the optimizations the dev has recently done. https://mobile.twitter.com/...
Why even say that? 60fps is ultimately up to the dev. They can spend their resources where they want to and most will spend it on graphic fidelity, not frame rate.
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