From GameWatcher: "Solo indie developer Slavic Magic has announced Manor Lords, a strategy game that mixes medieval city building with large scale battles, as its debut title.
Manor Lords boasts gridless, organic city building that gives players full freedom over where they place structures."
Manor Lords' third-person mode is one of its most innovative features and could set a precedent, but it's held back by some glaring technical issues.
Here's a changelog with the latest fixes. The new patch is available on the main branch, so if you participated in the pre_release, remember to set betas to "none".
Ron from NoobFeed writes - Manor Lords' difficulty spikes and its micromanagement might be a common complaint, but that's the nature of real-time strategy games. But these aren't an issue when this genre has the most demanding player base. To satisfy the RTS veterans, Manor Lords still requires a substantial amount of content during its final launch. Otherwise, after 30–50 hours of play, you would forget about the game.
Unfortunately it seems like this was a professional pump and dump project. Since its massive release there’s been nothing. All the excessive “I’m a good guy” development talk has also gone silent.
I'm looking forward to this