Nevada Dru from Bits & Pieces explores delayed gratification in JRPG's.
I really enjoyed this article, it was a good read. This quote gave me a chuckle, because it's true!: "Pretty much every JRPG involves the player’s characters going from barely being able to lift a sword to killing God"
LOL...exaggeration but I get your just making a point. No one can Kill God. Don't drink Satan's cool-aide he is just trying to recruit you (backwards recruit)
He probably only has the grape kind anyways. All the folk up in heaven surely hog all the good flavours.
Final Fantasy 15 the ultimate delayed game with delayed story dlc shoveled in at the last second. Doesn’t ring the gratifying bell when I see that stupid car at all. Article+thumbnail is like describing a 5star meal while watching your cat clean its backside.
More specifically I would say JRPGs are progressive gratification. Basically like listening to prog music vs anything else which imo is the best. Even if a JRPG is all about the journey, generally speaking JRPGs keep getting better as opposed to other games which usually have their high points come in either too soon, or the best parts just aren't nearly as impactful.
Also don't forget the direct comparison that the old Square Enix president made. He said Western players like TWITCH games and eastern players love Cerebral games. Now it was taken as a racist slam. But he meant it as one of the reasons outside of development time and cost return on investment(ROI). But he had a true point people here are TRAINED to like instant stuff. And people there are trained to like delayed over the top stuff. It is not a intelligence slam. I'm glad I LOVE the later gratification! Because it is way better!
I like JRPG's for the big anime tiddies.
lol.....I stand corrected!
I like this piece, bravo to the author.
I agree and I like that I have to earn that gratification unlike having it handed to me with minimal effort or just using extra cash to get that gratification.
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